v0.3 Update - Corporate Uniforms
Added 2018-03-02 07:31:22 +0000 UTCNote: February patron reward surveys will be sent out in two days (March 3rd), to give Patreon enough time to finish processing all the payments.
I'm chugging away at v0.3, and tonight I finished up the initial version of one of the features I was most looking forward to for Lab Rats 2 - the ability to define uniforms for your employees. Uniforms are set on the division level, so you can have all of your production employees wearing something different than the marketing girls. Going forward some jobs (marketing and supply procurement are the ones I have in mind currently) will be more efficient if girls are wearing skimpier outfits as their corporate uniform. Uniforms also ignore a girls normal sluttiness maximum for outfits, so they are a good way of getting uncorrupted girls into skimpy clothing.
The ability to set a uniform for your company is tied to a new form of progression - dubbed "Policies". These policies are unlocked by satisfying their requirements, like having a certain number of employees, and can then be purchased using your hard earned cash. Policies will be one of the major ways your company progresses and turns cash into opportunities to corrupt your employees.
Having the basics for both of these systems in place opens up a wide range of options for me now. New policies might include mandatory serum testing upon request, daily corporate serum doses, or better recruit screening to raise the stats/skills/sluttiness/obedience of new hires. Crises revolving around girls not wearing their uniforms while at work, and the resulting punishment, could be very interesting. Girls who are suggestable and forced to wear uniforms that are more slutty than they are comfortable with might experience a slow increase in sluttiness.
There's a ton of other cool stuff that I've been working on, but I'll save it for a dev log for another day!
Comments
1) Agreed, the stat boost serum traits will be improved going forward (and will be more useful/less tedious after my work tonight, I'm implementing a daily serum consumption policy). 2) Agreed, the sluttiness gain values from having sex (and any action, actually) were set higher for testing purposes. Now that a lot more gameplay is being introduced they can be lowered down to something closer to what I want them to be for the final game. 3) Agreed. The balance of this might also be upset when supply purchasing amounts are increased by certain business policies, so I'll have to do some math and figure out where I want the balance to be.
Vren
2018-03-04 05:08:23 +0000 UTCYou'll be able to create your own uniform from any of the available clothing items. Right now that means your uniform also dictates things like underwear and footwear, but I'm tweaking the clothing system right now to support partial outfits. That will mean you could, for example, dictate the tops and bottoms you're employees will wear while leaving their underwear choice up to them. Another change that I'm currently working on: you'll only be able to give your girls a uniform of a certain sluttiness, depending on how far up the "uniform policies" tree you've worked. The farther along you've gone, the more revealing (or non-existent) you can make your company uniforms.
Vren
2018-03-04 05:06:01 +0000 UTCInteresting... At Sluttek, we've been thinking of Stilettos and white, open lab coats. I suppose each department could have an assigned shoe color.. Can't wait.
2018-03-03 02:13:24 +0000 UTCOn the production of serums for daily use: it's not economical right now for daily serum use for employees given how short lasting the +1 stat serums are and how expensive (in opportunity cost and flat production cost) it is to produce them. Eg if I produce the +1 stat serums I'm not producing the serums for sale. The second thing is it's not hard to get sluttiness up. I get something like +150 from a single encounter, and you can get up to 60 by just complimenting their looks and asking them to change clothing. As such there isn't much reason for me to give them daily serums besides the +1 performance ones (which are too expensive anyway and there's no way I can produce enough serums in a day for every employee). 3rd balance point: supply is too slow to be acquired, I would double or triple the supply per employee. I needed more employees gathering supply than employess producing.
Mylen Ploa
2018-03-02 19:42:45 +0000 UTCExcellent. We at DubsCorp are looking forward to Assless Chaps Fridays.
Dubsington
2018-03-02 16:08:07 +0000 UTCThat sounds osom. Can you actually create the uniforms or you'll pick from a modest selection? :)
Discontinued
2018-03-02 10:59:57 +0000 UTC