v0.4 - What are the Goals?
Added 2018-03-16 06:56:57 +0000 UTCThe central goal of v0.3 was to bring large changes and additions to Lab Rats 2. Now that that's done, I want to lay out a rough sketch of my goals for v0.4. In general, the central goal will be to improve the quality and quantity of 3d renders in LR2. Here are some specific things that I will be looking to do, in no particular order:
* Rerender all current simple clothing (ie. only one colour) in greyscale to make it compatible with the new dynamic colouring system that was added in 0.3.
* Update facial models to be more distinct and rework models to avoid cutout marks that are currently visible.
* Go through all body types and clothing items and ensure there are no clipping issues. I'm slowly zeroing in on the critical settings that eliminate clipping and hope to have it completely under control by the end of this update cycle.
* Test rendering hair in greyscale and using dynamic colouring to match hair colour. Same approach may be used for eye colour.
* Add new clothing items (The lack of a lab coat right now is criminal).
* Add full support for accessories (watches, rings, piercings, tattoos, collars, etc.) and add a few items. Will also include support for cum shots on different parts of the body.
* Add renders for more sex positions.
* Add main character outline and penis outline for sex scenes.
This update will mean a lot of rendering - it is likely that the entire LR2 image folder will end up being rerendered to match the new body types/facial types/colour styles. In my spare time between renders I'll be looking to write some more sex content, crises, serum traits, etc. that will expand the general content of LR2 as well.
Comments
One major suggestion and two minor. The major one is some form of leveling system for the main charter. Something like gaining 1 xp for a skill and stat each time you use it. So like doing research will give 1 xp int 1 xp R&D and 0,5 xp focus. And it takes something like 100 or 1000 xp for a stat increase and main stats take times 3 that amount. Same thing with sexuall skills. This I think will make the game more dynamik and it can be implemented for the girls aswell. That whould keep the first girls you recrutie more valid in the long run. First minor one is that I whould like some female business suits as outfits. The only thing like this I can find is suitpants. A wihte blouse, suit skirt and a suit jaket whould be great. Secound minor one is things like butplugs, nipple clamps, tails, animal ears as outfit parts. Thanks for two great games. Can´´t wait untill I can use my saves form the first one in this game.
2018-03-20 05:52:37 +0000 UTCLow priority, but saving what clothes a woman is wearing during a given day would be nice. A bit weird to have someone change their entire outfit while at work, just because their stats changed. Otherwise, really like what there is so far, and I think any criticism I'd have would be related to things you're already going to be fixing :D
Scott Snelling
2018-03-18 15:07:19 +0000 UTCI know that when you change serum production, auto sell seems to require resetting. I just learned to go back and set my inventory reserves to zero. And revisit the auto-sell feature. I only reserve a single serum when I plan to use one...
2018-03-17 18:21:27 +0000 UTCI have been trying the public version and there seems to be a major bug. Sometimes when I change back to a previous serum the company refuses to sell it. It just keeps it in stock resulting in all my cash being drained and me losing. It happens every time I try to use a new more expensive serum that for some reason the production team refuses to make.
N
2018-03-17 17:50:01 +0000 UTCYour thoughts on the game right now line up almost exactly with my own opinions and plans! Thanks for the in-depth feedback, it really helps me gauge how people feel about the game.
Vren
2018-03-17 06:14:48 +0000 UTCThe two girls with glasses from the first game were AWESOME, so... more of those would be nice.
TextileMonster
2018-03-17 02:45:33 +0000 UTCSome impressions and suggestions. A little long, but hopefully you'll get something out of it. - I really like the way the gameplay systems and their interactions are shaping up. Even in 0.1 I was impressed by how fun it was to get the company up and running, and I feel that the new policy system combines well with that, both in terms of helping improve the company and in giving a purpose for the money. - Of the new crisis events, my favorite one was the A/C event, mainly because it escalated as time went by. In fact, I feel that escalation is a key feature to try to add to all events like these that you are meant to be seeing repeatedly as time goes by, as it makes them something to look forward, rather than just become stale. On that note, that's one of my main issues with the tax event: I expected that, after being sufficiently corrupted, the girls would have a different reaction when you tell them to remove the shirt (maybe even just not being bothered by it). - Right now the daily serum policy doesn't quite fell like it's worth the trouble. Obviously there are many reasons for this (such as the fact that the serum effects themselves are still work in progress), but even the most obvious intended use, giving Supply and Production a Focus enhancing serum to boost production, gives you too small a reward while "taking up" the production line, thereby preventing you from producing other more interesting serum. Given this, I think that one will eventually need some way to produce more than 1 serum at once. Maybe one can have two (or more) production lines, and then be able to assign workers to one line or the other. Further, this would work well as a policy (or some other sort of upgrade) to be bought. - Once you have enough employees, most of them start feeling interchangeable. I felt this particularly clearly shortly after I had set my first uniform (for all divisions), and I got two "night visits" in quick succession, but afterwards could not even tell if they had been from the same girl or not. This issue is a confluence of several factors: (a) the uniforms themselves; (b) not enough variety of girls (the faces being the main offender); (c) too many girls Concerning (a), it is weird that the girls would be wearing the uniforms when they visit you or are on the street (and, considering what some of the uniforms can look like, rather preposterous). On that note, it is also weird that girls don't wear their uniforms in the tax event (bug?). (b) is obviously being addressed, and I think that more faces as well as accessories, tattoos, piercings will go a good way towards making the girls feel more like individuals rather than part of the crowd. (c) is the least obvious, but I think it's rather important. I feel like right now the gameplay encourages me to hire more girls than I know what to do with. I'll usually know who the Research, Marketing and HR girls are, but I'll at most know 1 or 2 in Supply and Production, with the other 4-6 girls in each of those divisions "just being there". Ideally, I think that after the first few hires the game should have some "speed bumps" that steer the player away from hiring more girls than he can meaningfully interact with. For example, it would make sense if Production only had enough machines to accommodate a certain number of workers, so that after the third or fourth producer additional machinery would need to be purchased before adding another one. Personally, I wouldn't even mind having a hard cap on total employees of maybe 10 or 12. - Concerning uniforms above slut level. I'm guessing that this is just a temporary situation, but here are some suggestions. The idea that girls could be forced to wear uniforms a little above their level makes some sense, due to peer pressure, but that should have consequences, such as making them unhappy. However, it should just be impossible to force someone level 10 to wear something at level 40. Depending on implementation, this could work as the sort of hiring speed bump I mentioned above (as in, "if you want that Modeling sales bonus you better make sure to sufficiently corrupt the girls as well"). Now, one possible problem would be that when trying to make extra hires the girls wouldn't be at a high enough level, but this is also an opportunity: why not have some "onboarding event" to give the girl the "time to get comfortable with the company" while having some "free samples" of the company's product? - Concerning menus. One thing that has been bugging me about the new menus is the way things move around when options appear or disappear. or disappear. Take the Main Office. During most of the day "go somewhere else" is on the right column, but at night it moves to the left column since "talk to someone" disappears. I think it would be less confusing to have "talk to someone" grey out/fade so that you can see it but can't click it, since that way stuff stays in the same place. On a related note, sometimes new hires seem to appear at the top of their section list and sometimes at the bottom, which is similarly confusing. - Lastly, concerning the progression of uniform policies. Looking at the flavor text, it sounds like eventually the player will gain control more gradually (for instance, from the text, one should not be able to control underwear before casual corporate/reduced coverage), and probably need to buy the clothes as well. I think it would be good if the "strict corporate" policy was very rigid, even something like "your only choice is to use this one predetermined uniform which looks very much like a prim and proper uniform (maybe division dependent)". This would help give the player a concrete sense of what "normal" is supposed to look like before he starts "improving" the place.
Bingbong
2018-03-16 19:45:03 +0000 UTCYeah, heels have been on my to-do list for a while. Heels mean a change in foot and leg geometry, so they will require a second body rendering pass for different leg positions and an extra rendering pass for all lower body items (because pants etc. have to line up with the new leg posititions). That's very do-able (I'm already rendering 10 upper body variations for breast size for every clothing item, compared to 1 for lower items. An increase to 2 isn't significant in render time or file size) but I need to modify my rendering scripts to handle it and write some image manipulation scripts to automate the leg separation, then update it to work in Ren'py. Long story short: It'll take a few afternoons of work but it will definitely be included in v0.4.
Vren
2018-03-16 19:07:34 +0000 UTCThis is an interesting concept! Will look good! I like this! (ノ◕ヮ◕)ノ
SexBook _____ ADULT PHOTO AND VIDEO SIGNATURES
2018-03-16 12:08:29 +0000 UTC