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vrengames
vrengames

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Prototyping Week Results

I normally dedicate week between the patron release and the public release of a new Lab Rats version to prototyping and testing new ideas for the game. For me this last week has been filled with bug fixing anything reported to me (a big thank you to everyone who left a comment with crash traces or a description of a bug they found!) and implementing some UI improvements that have constantly been pushed to the back of my to-do queue until now. Here's a quick rundown of the changes that will be coming with v0.3.1, many of them inspired by your feedback:

* Hovering over a serum in the serum selection screen now brings up a tooltip with all of it's stats. This should make it easier to select the serum you wish to produce.

* The same tooltip has been added to all the inventory screens. You can see serum stats while trading serum between yourself and your business, marketing, etc.

* Serum production messages have been consolidated into one total for the end of day message.

* The end of day screen is now scrollable, so no message is ever cut off.

* There is now an employee overview screen accessible from the business UI (the bottom left panel shown whenever you aren't talking to someone). Employees are split up by division (research, production, etc.) and their stats, happiness, sluttiness, skills, etc. are all shown. You can also click on their name to see their full detailed information screen.

Comments

Huh, right you are. I've looked at that every day for weeks and never noticed.

Vren

Well, I just found the weirdest bug yet... Strap on... This takes place in the production division, in the screen for trading serum between the player and the inventory, and the issue has to do with the order of the several serum. I currently have 5 serum here, called (I'm giving the names since maybe the fact that the last serum starts with a number is important) Serum, Euphos, Aphros, Obedium, 6Breaster The quantities are as follows (first number is Player, second is Business) Serum - 11 - 15 Euphos - 11 - 0 Aphros - 5 - 0 Obedium - 11 - 0 6Breaster - 0 - 12 Moving the first four serum around works as expected, but if I move one 6Breaster to the player I get the following Serum - 11 - 15 Euphos - 11 - 0 Aphros - 5 - 0 6Breaster - 1 - 11 Obedium - 11 - 0 That is, the order changed (though no serum were gained or lost). Moving the 6Breaster back will get things to their original state. However, if I now move ANY of Euphos, Aphros, Obedium, the order now changes to Euphos Obedium Aphros Serum 6Breaster No idea what the heck is happening here, though I'd suspect having numbers in the serum names has something to do with it.

Bingbong

Not a bug, but also worth fixing: the word "business" is currently misspelled as "buisness" in the game's "Down to business" subtitle (in the banner).

Bingbong


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