CreatorsOk
vrengames
vrengames

patreon


Prototyping Week Progress

The public release of v0.5 is only a couple of days away, which means I have to wrap up my prototyping work and get started on v0.6. Over the last week I've been working on a few different things and thinking about how they might work in Lab Rats 2.

First up, I currently have a new sex pose being rendered that should, if all goes well, make it into v0.5.1. The pose being added is a kneeling blowjob pose, which has required some extra work on my rendering automation software to add in variants of the different facial expressions. One it's fully added to the game I will be able to have girls alternate between their giving-blowjob and talking facial poses.

Second, I've been toying around with ways to make characters in LR2 more unique and quickly identifiable. In Lab Rats 1 each character was given a colour that went along with them, and I'm thinking about expanding that idea to LR2, along with a few other character-specific details. For v0.6 I'd like to fully implement the feature and have all characters given a favourite colour (which their dialogue would be written in) as well as an associated font. I think this would go a long way to helping players identify characters during random events without having to memorize names.

Third and finally, I've been trying to work out a system for masking sections of clothing that should be constrained by outer layers. The most obvious place this would be useful right now is a combination of the lab coat and something like a camisole, which results in large shoulder clipping issues. My current basic idea is to create a "masking" outfit in Daz, which I will use to generate a black and white image that can be used to determine when a piece of clothing is outside the constraining area. This will probably take another prototyping week to decide if it works well enough to pursue further.

I'm looking forward to getting to work on 0.6 soon, I'll have a development roadmap for it and the next few updates posted a couple of days after v0.5.1 goes live!

Comments

Awesome, lesson learned: Rapidshare bad, Dropbox good. So what is it? Well its a suggestion for a way to improve the R&D portion of LR2 by making it so you can't run out of things to research, but still can make basic cash-producing serums early on in the game. There's a few other ideas crammed in there and I attempted to make a bit of a tutorial to help explain it all, but the best way is to try it out and see how it compares to the original R&D. Feel free to poke around in the code (fair word of warning: this is my first attempt with ren'py, so it is a rather messy code). Maybe you'll see something you'd like to integrate into LR2.

I apologize if I have a million similar posts above this one. trying to post a link to a pet project that might be of some interest but the posts seem to vanish on reload. Either Patreon is unhappy or my browser is screwey :/ Anyway attempt # 5: <a href="https://www.dropbox.com/s/2z8jqganohdlu6w/Asuggestionforserums-1.0-dists.rar?dl=0" rel="nofollow noopener" target="_blank">https://www.dropbox.com/s/2z8jqganohdlu6w/Asuggestionforserums-1.0-dists.rar?dl=0</a>

There actually is already internal support for different character personalities, with two being half-implemented at the moment (a "formal" personality and a "relaxed" personality). I'm planning on expanding that more in the future, so some work on expanding the number of lines written for those and the number of personalities in general might be included in v0.6

Vren

How about personalities? I know that would multiply the number of dialogue and other lines by the number of personalities and possible put a bigger strain on the engine, but that together with paired fonts and colours would certainly make each girl more unique. Regardless, I'm constantly impressed by how you push the engine, something I've not seen elsewhere, good job!

Kin


More Models and Creators