Lab Rats 2 v0.7.0 is Live and Available to Patrons!
Added 2018-07-18 04:01:38 +0000 UTCv0.7.0 is live! Get it here!
PC(Windows and Linux): Lab Rats 2 v0.7.0-PC
Android: Lab Rats 2 v0.7.0-Android
This update brings a couple of major changes to the game. The first is a redesign of clothing wardrobe system. Clothing is now divided between full outfits, overwear, and underwear sets. Girls will now sometimes assemble an outfit out of overwear and underwear sets instead of always using a completely prebuilt outfit. Company uniforms are now stored as a full wardrobe instead of a single outfit, allowing you to set overwear sets early on and underwear sets and full outfits later into the game. Girls will assemble their uniform out of clothing sets you have made available to them.
A number of changes to my rendering system have let me add a large number of new clothing items to the game! A collection of rings, necklaces, bracelets, and earrings have been added to the game as the first accessories. Cumshots are also now shown on a girl as well. Like the rest of the clothing system there will be additions and improvements as the game goes forward.
Finally, the ways a girl can be given a dose of serum has been expanded. Girls can now be convinced to try a dose of serum, leveraging your charisma, or demanded to take it to take advantage of her obedience. Business policies unlock additional ways to give characters serums, which make it easier and cheaper to corrupt your employees as the game goes forward.
I hope you enjoy the new version of the game, please let me know if you encounter any bugs of if the balance of any of the new features seems incorrect!
As always, a changelog:
*CHANGES AND NEW ADDITIONS*
* Sluttiness below Core Sluttiness now returns to its default amount 4 times faster (4 per time chunk instead of 1).
* Clothing system has been redesigned. Outfits are now designed as one of three possible designations: underwear sets, overwear sets, and full outfits.
* Girl no longer asks if you would like her to wear an outfit when you add it to her wardrobe (redundent with option to ask her to wear an outfit directly).
* Added new underwear and overwear sets.
* Girls will have a 50% chance of picking their outfit each day from either a predesigned full outfit or a combination of underwear and overwear.
* Girls no longer remove overly slutty outfits from their wardrobe. They will instead only pick from the ones they consider reasonable.
* Modified all outfit view and selection screens to show full outfits, overwear sets, and underwear sets.
* Corporate uniforms are now stored as full wardrobes instead of being a single outfit.
* Girls will assemble their unfiforms from their departments specific wardrobe, the company wide wardrobe, and if nessesary their personal wardrobe.
* Modified uniform management system to accomodate new wardrobe system.
* Outfit creation screen now displays if an outfit is a valid overwear or underwear set, as well as it's sluttiness requirement for all three types of outfit.
* Standardized several main screen buttons to be the same size.
* Cumshots now leave visible effects on a girl.
* Highly Suggestable recruit policy removed as it conflicted with the new suggestability mechanic.
* High Obedience recruit policy now has no prerequisit and cost has been reduced.
* Expanded options to give serum to people. In the early game you now have several options available, including stealth, persuasion, demanding, and paying.
* The Mandatory Serum Testing policy has been divided into a paid serum testing and unpaid serum testing policy. Paid testing requires a cash reward each time it is used.
* Girls select a random assortment of underwear, overwear, and full uniforms to build their personal starting wardrobe from instead of having access to everything.
*BUG FIXES*
* Found another case of improperly used deep copies in the outfit system, which were resulting in larger than nessesary character object and general game slowdowns.
* Wardrobe was not saved correctly if the player did not move or perform certain actions which made changes to it visible to the save system.
* Fixed case where orgasming girl would incorrectly be given a tiny head instead of the proper emotion face.
* The "against the wall" sex position improperly did not match with the images rendered for it. It now properly describes the girl facing the main character.
Comments
Another thing. Before girls at certain sluttiness were asking to come in them. Now even at 100 core sluttiness they ask you to pull out.
2018-07-22 11:50:13 +0000 UTCThe balance of the different departments and making sure they are all important and distinct is something I will be looking at. The only question is when it will fit into the update schedule compared to other tasks.
Vren
2018-07-22 05:22:28 +0000 UTC[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 5257, in script call python: File "game/script.rpy", line 6024, in script call call advance_time from _call_advance_time_3 File "game/script.rpy", line 6471, in script python: File "game/script.rpy", line 6473, in <module> people.run_move(place) File "game/script.rpy", line 1169, in run_move self.wear_uniform() File "game/script.rpy", line 1418, in wear_uniform self.set_uniform(mc.business.get_uniform_wardrobe(mc.business.get_employee_title(self)).decide_on_uniform(self),False) #If we don't have a uniform planned for today get one. File "game/script.rpy", line 2575, in decide_on_uniform for over in person.wardrobe.overwear_sets: NameError: global name 'person' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 5257, in script call python: File "game/script.rpy", line 6024, in script call call advance_time from _call_advance_time_3 File "game/script.rpy", line 6471, in script python: File "D:\Games\Lab_Rats_2-v0.7.0-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "D:\Games\Lab_Rats_2-v0.7.0-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 6473, in <module> people.run_move(place) File "game/script.rpy", line 1169, in run_move self.wear_uniform() File "game/script.rpy", line 1418, in wear_uniform self.set_uniform(mc.business.get_uniform_wardrobe(mc.business.get_employee_title(self)).decide_on_uniform(self),False) #If we don't have a uniform planned for today get one. File "game/script.rpy", line 2575, in decide_on_uniform for over in person.wardrobe.overwear_sets: NameError: global name 'person' is not defined Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.7.0 Sun Jul 22 00:50:28 2018 [/code] </module></module>
2018-07-21 21:52:25 +0000 UTCSometimes ordering supplies produces an error:
2018-07-21 21:52:18 +0000 UTCThis may be something that you are planning on working on in the cleanup phase, but the balancing for marketing and HR seems to be off. I only need one HR person at all times since supply cannot go past 750 and there is a limit to how many people I need in the company. Having 2 to 3 people would make a bit more sense. Marketing is better now, but I still will only ever need 2 people there max to handle the business.
M M S
2018-07-21 15:59:18 +0000 UTCBreast reduction and enlargement doesn't appear to work anymore.
M M S
2018-07-21 15:54:23 +0000 UTCSome thoughts as I'm going through the game:
M M S
2018-07-21 15:53:46 +0000 UTCFound and fixed the problem, thanks for the report! The fix will go out with v0.7.1
Vren
2018-07-20 07:22:02 +0000 UTCThanks for spotting this, it looks like there's a compatibility issue with a shader library I had been experimenting with. The problem has been resolved and the fix will be included in v0.7.1.
Vren
2018-07-20 06:28:17 +0000 UTCI have the same problem
2018-07-18 19:45:10 +0000 UTC[code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 5257, in script call python: File "game/script.rpy", line 6097, in script call call advance_time from _call_advance_time_6 File "game/script.rpy", line 6412, in script call $ crisis.call_action() File "game/crises.rpy", line 1144, in script show screen person_info_ui(the_person) File "renpy/common/000statements.rpy", line 496, in execute_show_screen args, kwargs = a.evaluate() File "game/crises.rpy", line 1144, in <module> show screen person_info_ui(the_person) NameError: name 'the_person' is not defined -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 5257, in script call python: File "game/script.rpy", line 6097, in script call call advance_time from _call_advance_time_6 File "game/script.rpy", line 6412, in script call $ crisis.call_action() File "game/crises.rpy", line 1144, in script show screen person_info_ui(the_person) File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\ast.py", line 1828, in execute self.call("execute") File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\ast.py", line 1816, in call return renpy.statements.call(method, parsed, *args, **kwargs) File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\statements.py", line 177, in call return method(parsed, *args, **kwargs) File "renpy/common/000statements.rpy", line 496, in execute_show_screen args, kwargs = a.evaluate() File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\ast.py", line 184, in evaluate args.append(renpy.python.py_eval(v, locals=scope)) File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\python.py", line 1943, in py_eval return py_eval_bytecode(code, globals, locals) File "Q:\illusion\Lab_Rats_2-v0.7.0-pc\renpy\python.py", line 1936, in py_eval_bytecode return eval(bytecode, globals, locals) File "game/crises.rpy", line 1144, in <module> show screen person_info_ui(the_person) NameError: name 'the_person' is not defined Windows-7-6.1.7601-SP1 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.7.0 Wed Jul 18 15:17:09 2018 [/code] </module></module>
2018-07-18 19:22:25 +0000 UTCFirst thoughts: -I'm liking the new hiring screen. Background could use a little love but overall an improvement over the old style. -Eventually these girls should look their age. 44 going on 17 is great and all but having older looking models could open research opportunities for 'rejuvenation serums'. -One girl decided to wear all the necklaces at the same time. I'm gonna call that a feature. -Oh, look: A girl I just hired is now quitting on the next time chunk. Truly this is a brand new event an not a constant bug that has been plaguing this game. Also her hair spontaneously changed colour..That actually IS new. -Annnnd then the game crashes as soon as I let her go. Apparently even LR2 wants this issue resolved. (NameError: name 'the_person' is not defined) -Outfits still have nipple holes. really apparent on the black t-shirts. -Another day-1 quitting, followed by a crash. Gonna list this a a major bug. Kinda quit playing after that. Rolling back and not hiring the quitting individual only seems to postpone the inevitable. Looking forward to the 0.71 fix so I can play the game again.
2018-07-18 19:21:34 +0000 UTCI'm having an issue where my marketing team is not selling any serums. I have the auto sell threshold set to 1 and 2 marketers.
VirtaArtieMitchell
2018-07-18 14:32:56 +0000 UTCWhen examining some girls there are sometimes differences between there description and the visuals. A Girl with Black hair described as blond; a blond girl described as being red haired; a brunette described as black haired. But sometimes visuals and descriptions allign. It also only seems to happen with the hair.
Red Claw
2018-07-18 12:05:55 +0000 UTCThe android version is crashing at startup with: [code] I'm sorry, but an uncaught exception occurred. While running game code: File "game/shader/shaderdisplayable.rpy", line 5, in <module> ImportError: No module named _ctypes -- Full Traceback ------------------------------------------------------------ Full traceback: File "shader/shaderdisplayable.rpyc", line 2, in script File "/data/user/0/lab.rats.down.to.business/files/renpy/ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "/data/user/0/lab.rats.down.to.business/files/renpy/python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/shader/shaderdisplayable.rpy", line 5, in <module> File "/data/user/0/lab.rats.down.to.business/files/renpy/loader.py", line 723, in load_module exec code in mod.__dict__ File "shader/__init__.py", line 4, in <module> File "/data/user/0/lab.rats.down.to.business/files/renpy/loader.py", line 723, in load_module exec code in mod.__dict__ File "shader/utils.py", line 6, in <module> File "/data/user/0/lab.rats.down.to.business/files/lib/python2.7/ctypes/__init__.py", line 10, in <module> from _ctypes import Union, Structure, Array ImportError: No module named _ctypes [/code] </module></module></module></module></module>
FooLord
2018-07-18 05:43:57 +0000 UTC