LR 2 Development Roadmap Update
Added 2018-09-02 08:28:20 +0000 UTCThe last development roadmap went out just after the completion of v0.5.1 (If you're curious what was in it you can find it here). We've pushed up to the edge of what was described then, which means it's time to lay out some more milestones and do some planning for the future of Lab Rats 2.
v0.9 - Content Update: At this point there are a number of robust features in the game that could really use some more content and attention. Special character roles, personality types, sex positions, serum traits, crises, and leveling goals are all implemented but haven't seen much expansion since their first iteration. This update will add new pieces of content to all of those systems, as well as refine the content that is already in place.
v0.10 - Mechanics Update: Seducing a girl and having sex with her is currently a very one sided affair. This update will expand on the core sex system - giving girls the ability to take the initiative while having sex, and having voice their desires (and meeting those desires will be key to successful to leaving them satisfied). Context while having sex will also be a concept that will be looked at - having sex in the middle of your crowded lab will have different results then bringing a girl home. Bystanders might also have something to say about what you're doing.
v0.11 - Rendering Update: There are still a number of art aspects that I am not satisfied with and that I would like to spend some time looking at. I would like to add rendering support for things like different coloured eyes (and find some solution to the staring-off-into-space problem most poses have), makeup, and other character features that will make each girl look and feel unique. The extra time while my computer is rendering out new character features will be spent on improving the stability and visual feel of LR2.
v0.12 - Content Update: There are a four characters still conspicuously missing from LR2 who were in LR1. I would like to introduce those characters and give them unique roles/personalities. These characters will likely have some sort of storyline event tied to them. The exact way these characters will be introduced and what purpose they serve is still a very early work in progress.
v0.13 and beyond: At this point I will have to take a look at the game and see what needs attention. Adding more crises, events, goals, and general written descriptions will always be possible. Mechanical updates might include competition with other businesses, rebalancing of how serums are produced/valued/sold, or changing how outfit sluttiness is handled. All of this will be looked at in the next development roadmap.
Let me know what you think or if you have any suggestions!
Comments
Also I think there should be other traits (like physical fitness) that can be trained at home or other locations. Possibly switch out the traits that you get from quests to things that help the business (get business milestones for business bonuses) and the more physical traits get trained offsite (like home gym or external gym).
mazterlith
2018-09-29 21:08:37 +0000 UTCI'm thinking that we should be able to sell research for money on some level or have an attribute system that can apply to potions that has a soft cap (i.e. you can theoretically get a potion that gives you +X int, but it takes X times more research points to get there than the +(X-1) int bonus).
mazterlith
2018-09-29 20:19:36 +0000 UTCHow can I unlock tier 3 research? Says I need test subjects but can't select them for my head researcher
2018-09-14 03:05:13 +0000 UTCJose is mostly a male name, but there are a bunch of exceptions, depending on the language of origin <a href="https://en.wikipedia.org/wiki/José" rel="nofollow noopener" target="_blank">https://en.wikipedia.org/wiki/José</a>
Bingbong
2018-09-04 16:55:21 +0000 UTCSuggestions: edit the list of names to change Brendan to Brenda, and Jose to Josie. Minor thing, but I don't think the former names are typically female names. From a roadmap standpoint, how about adding/changing options for recruiting for specific roles or characteristics? As an example, early in the game if you're looking for researchers, it'd be helpful to say "focus on R&D".
Lazarus
2018-09-04 16:19:23 +0000 UTCActually, this bug has something to do with specifying a Uniform Set. Every time I set any kind of outfit up, I get an exception at the next turn. I remove the Set and then I can continue. UPDATE: seems it's only a corporate wide uniform. There's a curious line about a company assigned uniform in the script.rpy file that is commented out...
2018-09-04 15:20:08 +0000 UTCI'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 5792, in script call python: File "game/script.rpy", line 6600, in script call call advance_time from _call_advance_time_4 File "game/script.rpy", line 7055, in script python: File "game/script.rpy", line 7057, in <module> people.run_move(place) File "game/script.rpy", line 1359, in run_move self.wear_uniform() File "game/script.rpy", line 1566, in wear_uniform self.set_uniform(mc.business.get_uniform_wardrobe(mc.business.get_employee_title(self)).decide_on_uniform(self),False) #If we don't have a uniform planned for today get one. File "game/script.rpy", line 1430, in set_uniform self.planned_uniform = uniform.get_copy() AttributeError: 'NoneType' object has no attribute 'get_copy' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 5792, in script call python: File "game/script.rpy", line 6600, in script call call advance_time from _call_advance_time_4 File "game/script.rpy", line 7055, in script python: File "C:\Games\Lab_Rats_2-v0.8.1a-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "C:\Games\Lab_Rats_2-v0.8.1a-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/script.rpy", line 7057, in <module> people.run_move(place) File "game/script.rpy", line 1359, in run_move self.wear_uniform() File "game/script.rpy", line 1566, in wear_uniform self.set_uniform(mc.business.get_uniform_wardrobe(mc.business.get_employee_title(self)).decide_on_uniform(self),False) #If we don't have a uniform planned for today get one. File "game/script.rpy", line 1430, in set_uniform self.planned_uniform = uniform.get_copy() AttributeError: 'NoneType' object has no attribute 'get_copy' Windows-8-6.2.9200 Ren'Py 7.0.0.196 Lab Rats 2 - Down to Business v0.8.1a Mon Sep 03 18:06:45 2018</module></module>
2018-09-03 22:08:47 +0000 UTCUh oh... As soon as I add a third production line and then hire someone to assign to it, I get an exception error when assigning to production.
2018-09-03 21:52:09 +0000 UTCHmmm.. Bug? Under normal conditions (not event driven) if I use a serum and seduce, I usually get the girl's panties off at about 90 percent arousal. But the bra will never come off. Even through the entire session and finishing, it still wont come off. She just won't allow it. Happens every time, not randomly. Easily reproducible.
2018-09-03 11:11:08 +0000 UTCMaybe he'll implement a in-game Patreon your char can invest in.
2018-09-03 09:11:21 +0000 UTCLooks like some good goals. I'mma gonna join the mob in saying v0.11 would be the perfect time to experiment around with pregnancy in the game (Hey, if you're doing new renders anyway). v0.9 probably needs its own mini-map as I (and probably everyone else) am curious as to the planned character roles and personality types. Many questions I'm looking forward to learning the answer to as v0.9 draws near. Pure speculation, but I'm thinking the new roles might be along the lines of: Accountant (HR/Supply), Plant Forewoman (Production) and Marketing Executive (Marketing).
2018-09-03 09:10:10 +0000 UTCI have all this money. Can I buy something?
blakeness
2018-09-03 04:49:25 +0000 UTCI would love to see the LR1 girls come in with their old models (or at least some approximation of). Having Stephanie is great, but she looks like any other girl right now. Although if I had a wishlist it would probably start with pregnancy. But also some new Serums, some that work on the player. Penis enhancers, and new reactions from the girls when you use them, virility enhancers for larger ejaculations with that represented when you finish. And if you finish inside, using the pregnant model as a temporary "inflated" effect... the list goes on. Another thing I thought of was if there were some serums that are too extreme to sell for some reason. And one of the LR1 girls could be your advisor on the risk factor of putting those serums to market. Anyway, stuff off the top of the head...
Anonymouse
2018-09-02 22:08:14 +0000 UTCYeah, maybe he intends to do that but right now the roadmap doesn't mention any of this. we've got a 3 room house, but far as i can tell there's no reason to do anything but go to bedroom and sleep. There's a bunch of other locations, but there's never any reason to go to any of them. It feel skind of bad to have added this travel system, with all of these rooms, but only like 5 of them matter. Would almos trecommend stripping out all the useless locations until content is added that actually uses them.
2018-09-02 21:11:12 +0000 UTCGood to hear that you next focus on a content update. From my point of view the best content you could give the game is a free world feeling. Right now only 5 of the 15 rooms have a function and the game feels quite mechanic. So awake the other ones (gym, clothing store, sex shop, lobby...) to spend money, hire locals, visit/date someone. Or create new ones (bar, restaurant, nightclub, beach, park, collage...) to meet/train characters. Give them more personal stats (age, relationship etc.) to make them more unique. For the players long term motivaton you should pick up an idea from your old roadmap: add rival companies.
2018-09-02 20:30:30 +0000 UTCI hope we'll see some new events (even if just a few) in the next few updates as well. Also, there may need to be a second pass to the event percentages, since right now they seem quite low (can go a whole week without any event firing). Otherwise, love the roadmap!
Scott Snelling
2018-09-02 18:22:16 +0000 UTCPlus a question: I think you covered this long ago, but if I use a serum to increase obedience or sluttiness and do nothing with her after that, will the complete amount of that increase drain away over time, or will some portion of it become permanent?
2018-09-02 17:52:51 +0000 UTCOkay, I got back in :) Things are looking great since I took a break! But I think the game mechanics are very well developed. Certainly ahead of the visuals. Couldn't we have a little more with the models now? Please?? Maybe a second model instead of the same one in different shapes. Double rendering I guess, huh.. I agree that there should be a way to achieve more than two stamina. Maybe it becomes a "holy grail" of goals that takes deep into the game before can be achieved? I think it's time that you rework the posing so that higher heels can be used. I know, I know, more rendering... And lastly, time for some extremely slutty clothing. Sexy office outfit, sexy lab coats, thigh boots, black latex/shiny stuff, etc.. And then tattoos. Couldn't you just do an entire dot release with just bug fixes and clothing/model enhancements?
2018-09-02 17:49:56 +0000 UTCMan, I'm EXTREMELY happy this is being rendered in Daz now. I can tell that the character renders are 'early versions', and knowing what I know about Daz, I am sure that the girls in here are only able to become even better. Because of that, probably my favorite of these updates will be v 0.11. That being said, I'm really looking forward to what you are coming up with in 0.9 and 0.10. I think those two updates will really tie together some gameplay in this that will really extend not only playability, but also re-playability. One thing I do hope for, though, is a way to have more than 2 stamina after you've played a while. If there was a way to train that, or say, after having had sex so many times it increases even a little incrementally, that would be great. One thing I don't see mentioned, and as I didn't play LR1 at all (no offense, but I just can't stand the appearance of honey select characters, so i never tried that game; I should have, though, now that I've seen how you make games, Vren...) is that there are quite a few areas that are not your home or business. The sex shop, mall, gym, etc. Will these areas eventually be given some location-specific interactions in the future, such as the gym being able to train your stamina, or perhaps buying new outfits or something for your girls in one of the stores? Be great if there was a tanning salon where you could send them to tan, or a hair place where you could dye their hair or give them a preferred hairstyle. Reading your road map, even if you had these ideas for this game, I can only assume they would come in v 0.13 or later. Just some thoughts, and a few questions, heh. Thanks for the great game!
Tim R Mercado
2018-09-02 16:44:40 +0000 UTCi believe that all the girls are currently sterile maybe in the future!
John
2018-09-02 14:23:54 +0000 UTCHaven't been able to figure out if it's currently possible to impregnate any of the girls. If not, it would be good to see it added. Gives ya something to work for, & seems especially appropriate given that this is the sequel to LR1. :)
2018-09-02 12:18:56 +0000 UTCIs it possible to use the old character models for the characters from LR1? I liked the old models and it feel kind of weird to see a new randomly generated characters taking their place
Shas'O Dal'yth Kauyon Kais Taku
2018-09-02 09:38:46 +0000 UTC