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New Patron Reward Structure

Whew, it's been a busy few days for me outside of LR2 development and I'm just starting to catch up with everything, but I have some exciting news! Starting in November my Patron reward structure will be changing to give each tier more cool stuff and more options to help with the development of LR2. Here is the breakdown I am planning on using (as always feedback is welcome and encouraged!):

$1 - Unchanged; gives access to the occasional patron only post.

$5 - Unchanged; receive a bug test version of the game a week early to help make the public release version more stable.

$10 - Each month you may either: Suggest a first and last name to the list of random names used to create characters OR suggest a new overwear, underwear, or full outfit to the list of outfits used to populate random character wardrobes.

$20 - Access to the $10 reward. Additionally you may suggest either a new character goal OR a new character opinion topic.

$50 - Access to the $10 and $20 rewards. You may create or update a custom character like the current reward, but will have more control over their stats, skills, likes, and dislikes then you currently do. 

I consider all of these "suggestions" because I maintain the right to veto any content that would be inappropriate for Lab Rats 2, but I will be doing my best to make every suggestion happen. Goal suggestions may have to wait for mechanical support of certain features, but in those cases I will be keeping a list and implementing them as soon as they are possible.

Please let me know what you think, these are rewards for you guys so your opinion is incredibly important!

Comments

Cool

Illuminati Games

Good job

Kravenar Games

As I have done this a few month in a row now, here's my experience so far. You can make a new character every month, but you can also expand on one of your previous characters. The characters as of now are not necessarily Story Characters. They are simply a very defined Version of the random Character. You can assign them a Backstory. I don't know exactly what effects the Backstory has on the Characters in game. The Box where you input the Background isn't big, so I think the intend was for a general short Background (e. g. former navy seal, naive sales woman). When playing the Game so far I only stumbled upon them when trying to recruit new employees. It might be possible to encounter them besides recruiting them, but that hasn't happend to me, yet. You can also assign one of the currently three personalities (relaxed, serious and wild) to the character. Every detail of her appearance is up to the creator as of a basis of what the currently implemented appearances allow. This can be changed in following month if there is a new thing added, that would fit your character better and you're still in the highest reward tier. Also you can always ask Vren directly per DM about stuff regarding your character and will get an answer at some point.

Red Claw

About the highest tier: do these characters have any special content, or are they basically the same as every other girl, just pre-defined instead of randomly generated? How does that work month-after-month? Does the patron continue to develop a character over time, or do they create a new character every month?

Apollo

It's a new concept being introduced in v0.10 that adds some depth to each characters personality. They are generated with a few topics that they have strong opinions about, something like: "Hates Mondays", "Likes Coffee", "Loves Making Smalltalk", "Dislikes giving blowjobs". Right now most of these opinions are purely fluff, but over time I will be adding in small mechanical effects for them like increased happiness when chatting with someone who loves small talk or increased sluttiness for outfits when a person likes revealing clothing.

Vren

What is meant by character opinion topic?

Red Claw


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