Rendering Progress and v0.11 Writing Begins!
Added 2018-11-05 07:37:34 +0000 UTCI spent my prototyping week looking at ways to improve the rendering quality of LR2, in particular how faces are rendered. The results were one dead end experiment trying to improve shadowing on the neck and upper body and one successful experiment getting eyes to look at the camera instead of staring off blankly into space (eye positions couldn't be hard coded because different poses reuse the same emotion). I'm currently re-rendering all of the facial renders, and I am including a new facial design to add a little more variability into the random body pool.
While that rendering is going on in the background I'm starting in on the writing for v0.11. The last update cycle added in opinions and made other characters aware of you having sex, which means there's a lot of contextual dialogue I want to write. One of the other major changes was the expansion of the deepthroat position description; it added in player choice to each round of sex, with different branches having different affects on people depending on sex skill, opinions about that position, and other stats. I am going to be using this approach as a blueprint for all of the existing sex positions as well as new positions that I want to write.
Finally, patron reward forms will be going out tomorrow evening, so standby for that!
Comments
It would be very interesting strategy if occasionally a girl would start asking for serum. Then things could really get out of hand for the MC :) You don't give it to her - bad things happen. You give her too much - bad things also happen!
2018-11-12 13:11:03 +0000 UTCFound and fixed, thanks for the report.
Vren
2018-11-09 06:38:40 +0000 UTCHey Vren, I have an odd bug to report that I've run across while working on sex positions. At the top of each position file is a call to Position() which has several arguments, the 5th is a descriptor for where a position can be done, EG: Lean, sit, stand, etc. If two different positions have different descriptors here, they cannot be linked. For example, you currently have Kissing linked to Blowjob in the code, but in game there isn't a selection available to actually transition between them.
2018-11-08 02:49:55 +0000 UTCIf you close the game and reload a save, all your serum traits are gone :/
Justin Chandler
2018-11-07 04:48:20 +0000 UTCLine 266 needs changed from: $ mc.log("All Production Staff: +10 Sluttiness","float_text_pink") to: $ mc.log_event("All Production Staff: +10 Sluttiness","float_text_pink") This matches the other usages of the log
Timothy Cowher
2018-11-06 05:34:59 +0000 UTCI'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 6537, in script call python: File "game/script.rpy", line 7494, in script call call advance_time from _call_advance_time_5 File "game/script.rpy", line 7945, in script call $ the_crisis.call_action() File "game/crises.rpy", line 266, in script $ mc.log("All Production Staff: +10 Sluttiness","float_text_pink") File "game/crises.rpy", line 266, in <module> $ mc.log("All Production Staff: +10 Sluttiness","float_text_pink") AttributeError: 'MainCharacter' object has no attribute 'log' -- Full Traceback ------------------------------------------------------------ Full traceback: File "game/script.rpy", line 6537, in script call python: File "game/script.rpy", line 7494, in script call call advance_time from _call_advance_time_5 File "game/script.rpy", line 7945, in script call $ the_crisis.call_action() File "game/crises.rpy", line 266, in script $ mc.log("All Production Staff: +10 Sluttiness","float_text_pink") File "D:\Lab_Rats_2-v0.10.1-pc\Lab_Rats_2-v0.10.1-pc\renpy\ast.py", line 862, in execute renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store) File "D:\Lab_Rats_2-v0.10.1-pc\Lab_Rats_2-v0.10.1-pc\renpy\python.py", line 1912, in py_exec_bytecode exec bytecode in globals, locals File "game/crises.rpy", line 266, in <module> $ mc.log("All Production Staff: +10 Sluttiness","float_text_pink") AttributeError: 'MainCharacter' object has no attribute 'log' </module></module>
Timothy Cowher
2018-11-06 05:33:14 +0000 UTCThe second error:
Timothy Cowher
2018-11-06 05:33:01 +0000 UTCI forget the first few lines and can't find the orginal but this is about line 205. the $test_outfit line is wrong and needs changed to below I believe to match the other uses to get copy. girl_choice.draw_person() "You pay special attention to [girl_choice.name] as she follows the lead of [the_person.name]." $ test_outfit = girl_choice.outfit.get_copy() $ removed_something = False
Timothy Cowher
2018-11-06 05:32:49 +0000 UTCSorry I need a better char editor for line numbers.
Timothy Cowher
2018-11-06 05:30:31 +0000 UTCI still think the dialog or interface needs harrassment between flirting and sex. Also I figured out the issue with the crashing on the ac broken event. I'll post the code when I get home but the copy is being made wrong and then later the call to write to the log is also incorrectly calling it as part of mc.
Timothy Cowher
2018-11-05 23:26:07 +0000 UTC