Learned this week: AV-sync playback mode and pose libraries.
Like the grease pencil, pose libraries are something I already knew about but didn't try to implement before now. I finally tried it because I was becoming hyper-aware of certain poses/bone positions I was using over and over, and wouldn't it be handy to simply have them keyed up within two clicks, instead of posing each bone individually?? So yeah, did that.
On a related note, I finally hit on a (slightly) better solution to their tail rigs, and I'm embarassed to admit how long I spent experimenting with THAT in this project (sorry, Blue Team. I'll sort the kinks out of your tails in the next file.)
All the gods bless you, Lady Vossler, for putting up with those old rigs. They were terrible. ...They're still kind of terrible, just slightly less-so now.
I have to remind myself that all these experiments are the reason this project's run so long. It's cool to learn and try new stuff, but at some point you just gotta get on with it.
Anyway, some good news: completed armature animation for the project. It was the hardest part! What's left is facial animation, some secondary animation and effects. None of those are difficult, just tedious.
Myshu
2017-02-04 16:03:53 +0000 UTCMyshu
2017-02-04 16:02:35 +0000 UTC