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Mimir Games
Mimir Games

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Weekly update #34 - Good progress, just a bit more cooking for EA build

Hey all,

Very quick update before the actual early access release. I would have wanted to ship it today but it needs a bit more cooking.

I've spent a lot of time trying to seamlessly integrate the animations in the existing framework and the solution I had until then did not satisfy me : while it worked pretty well to display the animation, it caused huge performance issues, mostly when switching up views (navigating between tabs/apps) that got worse and worse the longer the app ran. I had a bandaid fix to address the apparent memory leak issue but the performance was still not up to standards.

Fortunately, I've recently found a whole other way to display the animations, in a much lighter fashion. It seems to run pretty smoothly and negates the other issues I had so I will migrate to this implementation. It means I have a bunch of asset conversion to do, but that shouldn't be too much work.

I've also worked - last minute, as is custom by now - on an improvement for the moderation "minigame" in the ManyFans stream. Even though this build is mostly a showcase for the new animated scene, I want to improve interactivity and I had some ideas to spice up the gameplay during the stream scene. I'm hoping it won't be too much of a pain to implement but I kinda liked the concept so I'll try nevertheles.

This means a few more days of cooking but rest assured, I'll upload here as soon as I have a decent/mostly finished build ready, even if it's not during blogpost day.

Thank you for the support, and stay tuned for an imminent early release!


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