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Kho
Kho

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Four-Letter Word 0.1.0

+ Changes from 0.0.9

- 0.0.9 scenes rewritten

- Additional art

- New options menu

- New save/load menu

- Asher has his own color theme


Okay, a bunch of stuff to mention for this build! I was really unhappy with some of the writing in 0.0.9 so I did some minor rewrites to the Eli and Hugh scenes and a major one to Noah's that went through probably a dozen drafts. I think I finally have it where I want it, now, but it did take me a while to get there. I did some additional character poses for Noah's scene and some illustrations of Eli's that I felt were missing. I wanted to do all of that before the public release of the build in January, but it had taken so long that by the time I finished all of that, it was only a few days before the end of February.


I had always planned to finally get rid of the Ren'py default options and save/load menus and get my own in there, not just because they were unsightly, but also because they were not as functional as I'd like, with the save/load menu covering up the quickbar on the right. I wanted that to coincide with the 0.1.0 build, since that's a bit of a milestone number, so I spent the weekend and today learning how to accomplish that and getting it working. Asher's route should also now have a brown color scheme to its UI, to differentiate it by sight and to mirror his and Colby's respective speech bubble colors from the comic. The new menus should also reflect who you are currently playing as or who was the last character you played as with some minor differences. See if you can spot them! Finally, I also went to work delegating large chunks of the main script file into separate scripts to help deal with some of the code bloat that made navigating the code a hassle. At nearly 10,000 lines of code, it was a bit much to scroll through whenever I had to make adjustments elsewhere or to go all the way back to the top of the file to define variables/images/character sets. It's broken down into organized, much more manageable chunks, now, but unfortunately it's also broken all save files. You'll have to start new save files again, and I'm real sorry about that, but the good news is that, now that Ren'py supports setting default values to undefined variables, this should be the last time you guys ever have to do that, barring any other major system changes down the road. If you want to get rid of your saves, you can hover over the slots in the save/load menu and hit your delete key, which should give you a prompt to delete them.


So, while this hasn't left me any time to actually work on brand new scenes for this build (and not much time to sleep, either, haha!) there isn't exactly anything new story-wise for you guys to sink your teeth into at this moment. I'm going to keep working to get some new story content knocked out in a few days, hopefully, and will do a reupload of the build, then. But, I figured I should still upload what I've got now today, so you guys can play around with the new UI stuff if you like, maybe see if you like the scene rewrites better and also have time to make new saves now that your old ones won't work properly for when new stuff is available.


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Four-Letter Word 0.1.0

Comments

Can't wait to test this one out

Arcane Wuulf


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