(Splash)
This time the H scene is a bit shorter, and by the way,
I want to talk the mechanics about the enlarging route.
Because the main character can’t jump and moves slowly in this state,
the stage mechanism is closer to puzzle solving.
There is no need operation like the note room in the Doll House.
And for this kind of puzzle-solving stage,
I will try to avoid stage that require text to understand.
It’s not that I’m worried about translation,
But I think action games should be clear and understandable.
This also made me think for a long time.
But no problem,
I have already determined the game mechanics of this stage,
and just need to complete the art part.
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