Release 26 is live!
Added 2024-12-20 18:48:59 +0000 UTCLast release before the end of the year!
Some End-of-Year stats!
This year has been amazing for PathCompanion. The active user-base of the app has more than doubled since January this year. Achieving >100% year-over-year growth is really exciting for me. There are now over 2000 unique people using the app per month on average. The discord server has also doubled in membership. New people keep joining and adding new thoughts to our conversations, and bug reports keep coming in. So far I've fortunately been able to keep on top of all the bug reports that come in. I can generally spend 1 day a week getting all the new bugs knocked out. Each new bug fixed means the app is that much more stable, so keeping on top of the bug reports is key or else the snowball can get out of hand.
The current state of the app is pretty solid. I've worked a lot this year on customization, including adding manual bonuses that can be toggled on and off, custom spells, custom actions, custom race creation (by combining other race features), and custom items. I also implemented over 250 archetypes.
I had some help with data entry this year, which has been incredible. Now I can really enumerate all the stuff left to do. Wondrous items, mundane items, etc. are mostly all in the app ready to be implemented.
Finally, I added GM mode and multi-player functionality, which was a huge addition, and I've pretty proud of what I was able to build so far. There are obviously huge improvements I can make, but the ability to track encounters, dole out loot from the GM account, and apply spell effects to fellow party members was an absolute game-changer for many users.
Looking forward to 2025
Archetypes: There are 358 left. If I commit to 30 archetypes a month, I'll be done! That's not an impossible goal, but last year I only got 250 or so done, so we'll see what reality says this year. I'm definitely getting close though!
Items: There are still something like 4000 items I need to implement. I'll get a chunk of these done in 2025, for sure. They're broken down by:
Wondrous Items: 2367 wondrous items left to implement
Magic Weapons: 474 named magic weapons to implement, 45 magic ammo
Magic Armor: 171 named magic armor items to implement
Mundane Items: about 1000 to look through and add effects if needed
Spell Effects: There are about 400 to do. Some are easier than others, but I'll chip away these as a priority this year.
Custom Stuff: I need to improve some aspects of custom bonuses. The ability to add spell-like abilities, custom actions, and shared pools between custom actions would be great. I hope to implement custom feats this year, and maybe even delve into the idea of creating custom archetypes. I'd probably allow this to be done by either choosing abilities from other archetypes (from any class) or by creating your own abilities by using the same mechanism as custom feats, except keyed off class level rather than character level. Custom classes are still a long way out at the moment.
Deific Obedience: I implemented a few of these and haven't kept up with the requests as they've come in. I'll spend a release or two trying to work on this backlog.
Mythic Feats/Path Abilities: Same as above. I've simply been inundated with other requests and haven't had time to field this as much as I'd like to. I'll spend a couple releases focusing on these this year as well.
Release 26 notes
This release was about items. Custom items was the biggest priority. They're in a decent state. Definitely usable, but I believe some improvements can be made.
Like I said in the section looking forward to 2025, there are around 4000 items I'll need to implement. Some of these are mundane items like tools and clothing. For the most part many of these won't have any work to do, but there are some situations (like cold-weather clothes) where clothing really does add effects, and I don't want to overlook anything like that so I'm leaving them marked as unimplemented until I have a chance to look through and see if any effects need to be added to them.
I added a couple other quick features, such as aging bonuses/penalties and generic dice rolling options.
New Features
Custom weapons, armor, and wondrous items
The effects you can add are effectively the same as you can add with custom bonuses, but are added/removed on equip/unequip.
Generic dice roller in the bottom-left corner
Added compatible archetypes to alternate classes (Ninja and Samurai) when class features don‘t conflict.
Aging bonuses/penalties
New setting to ignore archetype conflicts
New Archetypes/Prestige Classes/Items
Total Archetypes Remaining: 358
Inquisitor Archetypes: Urban Infiltrator
Investigator Archetypes: Questioner
Mesmerist Archetypes: Dreamstalker
Alchemical Remedies: Antiplague, Antitoxin, Rager‘s Aid
Alchemical Tools: Barbarian Chew, Bloodblock, Gloomstick, Gravelly Tonic, Potion Sponge, Scent Cloak, Smokestick, Stalker‘s Oil, Sunrod, Tindertwig
Alchemical Weapons: Alchemist‘s Fire, Holy Water, Artoku‘s Fire, All Fireworks, Liquid Ice, Specialty Smoke Pellets (pepper and smog), Tanglefoot Bag, Tanglefoot Bundle, Tar Bomb, Thunderclap Charge, Tress Tincture, Venomblock
Belt Items: Plague Rat Belt, Belt of Foraging, Belt of Thundrous Charging, Dawnflower Sash, Belt of Mighty Hurling (Lesser and Greater), Anaconda‘s Coils
Body Items: Alabaster Trapping, Anaphexis Robe, Blazing Robe, Robe of Arcane Heritage, Robe of Infinite Twine, Robe of Stars, Shocking Robe, Shozoku of the Night Wind, Vestments of War
Chest Items: Mantle of Immortality, Bane Baldric, Endless Bandolier, Merciful Baldric, Praenomen, Silent Blade Vest, Tunic of Deadly Might
Clothing Items: Burglar‘s Outfit, Cleats, Cleric‘s Vestments, Courtesan‘s Outfit, Courtier‘s Outfit, Explorer‘s Outfit, Hat, Hot Weather Outfit, Ice Skates, Kilt, Reversible Cloak, Softpaw Boots, Traveler‘s Outfit
Elixirs: Elixir of Dragon Breath
Eyes Items: Eyes of the Dragon, Eyes of the Owl, Goggles of Night, Inquisitor‘s Monocle, Kinsight Goggles, Physician‘s Spectacles, Truesight Goggles
Feet Items: Boots of Swift Fury, Boots of the Battle Herald, Boots of the Mastodon, Boots of the Mire, Boots of the Winter Jarl, Cat Burlar‘s Boots, Boots of Teleportation, Feather Step Slippers, Haunted Shoes, Horseshoes of Crushing, Stagger-Proof Boots
Hand Items: Bonebreaker Gauntlets, Demonic Smith‘s Gloves, Fervent Searcher‘s Gloves, Gauntlets of the Weaponmaster, Gloves of Arcane Striking, Gloves of Larceny, Gloves of Shaping, Gloves of Stolen Unlife, Inescapable Gloves, Iron Cobra Gauntlet, Ioun Gauntlet, Gauntlets of Rust, Stonefist Gloves, Trapspringer Gloves, Vampiric Gloves
Head Items: Cap of the Free Thinker, Circlet of Spell-Eating I-IV, Crown of Conquest, Crown of Swords, Fog-Cutting Lenses, Helm of Comprehend Languages and Read Magic, Helm of Fearsome Mien, Helm of Underwater Action, Judge‘s Wig, Lepidstadt Investigator‘s Hat, Mask of the Skull, Maw of the Wyrm, Plume of Panache, Stag‘s Helm, Stormlord‘s Helm, Veil of Attentiveness, Visage of the Broodlord
Headband Items: Band of the Stalwart Warrior, Headband of Deathless Devotion, Headband of Fortune‘s Favor, Headband of Intuition, Headband of Ninjitsu, Headband of Ponderous Recollection, Headband of the Wolf, Phylactery of Faithfulness, Phylactery of the Negative Channeling, Phylactery of the Shepherd
Neck Items: Amulet of Courage, Amulet of Dragon‘s Breath, Amulet of Euphoric Healing, Amulet of Hidden Strength, Amulet of Proof against Detection and Location, Amulet of Proof against Petrification, Amulet of the Blooded: Draconic, Amulet of the Blooded: Fey, Amulet of the Spirits: Flame, Amulet of the Spirits: Stone, Charm of Fate, Dragonfoe Amulet, Choker of Body Alteration, Feychild Necklace, Frost Fist Amulet, Gravewatch Pendant, Necklace of Adaptation, Necklace of Fangs, Necklace of Ki Serenity, Pendant of the Blood Scarab, Periapt of Health, Scarab of Protection, Star Cinder, Soulspeaker, Stormlure
Ring Items: Dark Life Ring, Decoy Ring, Ring of Blood Calling, Ring of Chameleon Power, Ring of Climbing + improved, Ring of Counterspells, Ring of the Ecclesiarch, Ring of Efficacious Death, Ring of Energy Resistance (minor, major, and greater), Ring of Ferocious Action, Ring of the Grasping Grave, Ring of Immolation, Ring of Inner Fortitude (all), Ring of Lingering Blood Magic, Ring of Mind Shielding, Ring of Return, Ring of Spell Storing (all), Ring of Spell Turning, Ring of Splendid Security, Ring of the Ram, Ring of Tactical Precision, Ring of Torag, Ring of Transposition
Shoulder Items: Cape of Quick Reflexes (all), Cape of Unflinching Fortitude (all), Cape of Free Will (all), Cloak of the Hedge Wizard, Pauldrons of the Serpent
Slotless Items:
Tools/Kits: Druid‘s Kit
Wrist Items:
Magic Armor:
Magic Weapons:
Other Items: Half-fiend and all sub-templates, half-dragon template
Bug Fixes
Companions should update more consistently now
Zombie template was crashing the browser because of an infinite loop when applied
Mnemonic Esoterica class feature (Psychic Discipline ability) option was not selectable
Hermit Oracle was not able to select a Mystery
Could not unequip or delete Varisian Dancing Scarves armor item
Improved reordering and hiding of actions in the Adventuring tab
Removing “Good for What Ails You“ Rage Power was throwing an error
Primal Wildblooded bloodline was not replacing the Bloodline Arcana
Could not rename rods
Snowball (PotN) was incorrectly stating it was susceptible to spell resistance
Rageshaper‘s alignment requirement was incorrectly formatted, causing the prerequisite check to fail
Fixed custom weapon proficiency type not applying
Wild Whisperer Druid could not choose an Investigator Talent at level 8
Hunt Caller Skald could not choose their Druid spells at level 5 (was at level 6 instead) and the spells chosen did not get added correctly
Mystic Theurge was adding all the spells of another class to a prepared caster‘s spell list until the page was refreshed
Some items had negative weight due to a parsing error
Master of Many Styles Monk is now working a lot better
Eldritch Scion was not getting bloodrage powers applied when enabling eldritch pool
Kasathas with Weapon Familiarity now treat Kasatha spinal swords as martial weapons
Unchained Monks no longer get Ki Dodge and Ki Speed, which was a byproduct of code-sharing with vanilla monks
UI Changes
Improved text wrapping on action cards for long titles.
Item weight per-item is now visible in the Equipment tab