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Weekly Ramblecast 154: Dice Happen(s)

Vinny and Alex's regular D&D session takes center stage this week, with some diversions into the franchise's many campaign settings and some good ol' D20 chat, plus one of us went to a chess tournament, we're all excited about upscaling analog video, a large cat appears, and more!

CHAPTERS

(00:00:00) Start of show
(00:00:48) A quarter-century of The Phantom Menace?!
(00:04:05) The weekly D&D sesh is getting wild
(00:15:51) A little D20 mechanics explainer
(00:30:45) Some Pokemon ignorance over here
(00:34:23) There's a professional chess player on staff
(00:39:18) Farewell to Red Lobster
(00:46:40) Maybe two-day shipping isn't worth it anymore
(00:49:24) Everybody's upscaling in here
(00:58:26) Just a bit about the South Bay electronics flea market
(01:00:26) CRTs will live on, in one form or another
(01:07:20) Cat check and farewell!

Weekly Ramblecast 154: Dice Happen(s)

Comments

I have moved on from D&D as system, but Eberron remains my favorite setting. I will admit to being a sucker for airships, but that 1920-1930’s interwar, with a bit of Cold War intrigue, feel from the 3.5e source books did a lot for me back in the 00’s. The Grand Theft Airship campaign (named after the fact, originally intended to be much different) in Eberron is still my most… Grand? Expansive? Campaign I ever ran as a DM, even if it led to me burning out pretty hard on DMing. It was a hard lesson on what happens when the players have very different expectations of a game than the game the DM intended to run. Games like Neverwinter Nights and GTA: San Andres at the time really influenced what the players thought a RPG game should be.

swiftdraw

Had to laugh when Alex mentioned the Twenty Sided Tavern live show ads infesting his Facebook. I had a busy weekend recently and needed to kill a few hours in the middle of the day, so I took a matinee of it. It's a surprisingly slick show, with a polished performance space, reactive lighting, and carried by some talented performers who can roll with whatever the audience and dice give them.

Chris Clark


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