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Robert Meta
Robert Meta

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Marvelous Mage (Poll)

Hello everyone! Its once again time to select William's bonus unlock. Just a reminder, I take the two top options from the previous poll, and then add two new subjects. There somehow seemed to be a bit of confusion that people had to select the repeat options, but that is not the case, all subjects are valid options!

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Druidcraft: (First and Second Level) - Allows for control and influence of plant life. At level one its basic plant care and buffs directly affecting the plants. Level two includes more direct control, but requires the plant or seed to exist in the first place. Level three would include creating plants from "nothing" as well as creating plant combinations that don't exist in nature. The fourth level would include things like intelligent plant creatures, like spriggans or treants, as well as better/faster special fruit trees. (this is the highest level for this subject)

Familiar Magic: Magic involving the finding, binding, utilizing, and enhancing a mage's familiar. At level one, the magic to find and bind your familiar, as well as complete simple tasks as communicating and bonding with them (bonding increases compatibility and communication). Level two allows more advanced abilities and provides rituals to improve (make stringer faster smart) your familiar. (there are only two levels here)

Dimensional Partitioning: First level allows the MC to make the physical boundaries of small spaces more flexible. This is not an increase in size per-say, more a softening of borders. At Level two the MC can now expand small mounts of space (a few cubic inches) to a small degree (25-30%, and make borders even more flexible. Level three MC can double the amount of space in slightly larger spaces (square foot) and slightly effect that spaces connection with mass. At level Four the MC can control much larger spaces, and is more capable of manipulating physics tied to this places. At level five the MC partition whole rooms, completely sealing them off and controlling their nature with nearly completely. At level six the MCs understanding of dimensional partitioning and control deepens, the amount of space they can mess with is about a hundred meter tall square. At level seven, the final level, the MC can partitions several times more at once, and gains the ability to expand their partitions.

Magical Tattoos: Level one gives the MC the ability to create small tattoos with magic ink that can give the user small buffs to basic abilities they already have(a normal person can be made to run faster, but not increase their fly speed, while GG could)( Limits to how many tattoos a person can have.) Level two allows the MC increase the buffs, and give minor abilities (always knowing were north is, knowing what time it is, things like that) and allows more tattooed surface per person. At level three increase the buffs even further, adds more powerful abilities (minor elemental control and resistances, more powerful sensory abilities and more) Level four allows the MC to include even more powerful powers, things like flight, teleportation, connects the knowledge of tattoos with spell creation, opening up what is possible significantly, though there is a limit to how much a person can handle. Level Five: with a tattoo that covers 45-50% of someones body, you could create capes on par with powerful heroes like Glory Girl, with two or three special abilities.

Charges So Far - Spare Points - 1

Geomancy:  [x][x]

Healing Spells: [x][x]

Lightning Spells: [x][x]

PM Enhancement Spells: [x]

Druidcraft: [x][x][x]

Ritual Design and crafting: [x][x][x]

Arcane Focus Creation: [x][x]

Spell Crafting: [x][x][x]

Quick Casting: [x][x]

Spiritual Totem Magic:[x][x][x]

Comments

sealing endbringers/really dangerous capes away finding cauldron and traping them

Ray

DP sounds like the best choice considering the current heat he's getting from the PRT, and its levels grant ever growing utility Lv1 sounds like the comical stretching seen in cartoons, like shoving a room's worth of trash and clutter into a closet with some bulge to the door. Lv2 sounds like lv1 but the door looks normal now and pseudo-TARDIS expansion. Lv3 gives gives double space and gravity manipulation Lv4 Moar space and sandbox tools Lv5 Sealed space/realm Lv6 Deepened control of sealed space Lv7 Domain Expansion This tree is MC's bunker spell, and mobile base creation. Armored golems the size of a bus or trailer truck moving in disaster zones or Endbringer battles picking up survivors and transporting capes as mobile hospitals/FOBs. A warehouse and ritual tools in a cube. Pocket prisons in golems

Heidao

Druidcraft is too dangerous, he doesn’t need more evidence of biotinkering and he can already make intelligent minions/allies Familiar: he can make intelligent minions already and he has Alya Magical Tattoos are arguably the best option, but he’s already under suspicion for his enchanted items which basically do the same thing. I think he’s better off selling enchanted “tinker” items than risking more suspicion of being a Teacher with tattoos That leaves dimensional partitioning, which is gonna be a great new service he can provide to the PRT to gain trust. Bags of holding, bigger on the inside evac vehicles, bigger on the inside fuel tanks, etc etc. great utility without raising suspicion. Doesn’t help build his power base, but then, none of them do

Miguel Garcia


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