Progress on new Combat System - 9 AI Current State
Added 2024-03-11 22:00:03 +0000 UTC
Enemy Behavior Creator that I made for our game
Like most of our systems, I didn't use an asset and made it completely how I wanted for Realm of Dominance.Enemy behavior system consists of certain states like attack, fall back, regenerate as seen on the left side of the panel. They are called behaviours. On the right half of the screen there are actions that has their weights for randomness and conditions. If the conditions are met, enemy picks an action from the Actions list and performs it.

Destor can also be controlled by the AI
Good news for players who don't want to play the combat sequence themselves, the AI can also work for Destor. When you pick an opponent in the arena, the game gives you the option to "Simulate" the battle, you can sit and watch them battling. This also gives us an opportunity for feature where you can put a bet on other gladiators' fights and watch them.
You can always comment below the features you like, or dislike and features you want to exist in the new combat system. It's better if you share your opinions while it's not completed and I'll try to add requested features if possible.
Hava a good day, Dara out.