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Rose
Rose

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Bright Memory: Infinite ultrawide and wider cutscenes solution

Responding to a request, I was not sure what I would see in the game, given the "hor+" statement next to ultrawide on a certain wiki. The statement was not entirely true.

Although the person who had requested the fix felt that it was an issue with the finisher moves, those scaled properly and did not have their vertical FOV reduced from 16:9. I still had to investigate further and try to understand why they felt the way they did, and soon I noticed that the cutscenes, including some one-second mid-level transitions, were vert- at 21:9 and wider.

This being an Unreal Engine 4 game on a newer build, it was not particularly hard to address, though I was worried and had to ensure that the already hor+ gameplay is not affected by my change to make the cutscenes hor+ as well.

The implementation is another case of me experimenting with DLL injection, so that's new!
Give it a try!

Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution Bright Memory: Infinite ultrawide and wider cutscenes solution

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