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Master & Apprentice: Gaining New Levels With Style

A new subsystem to bring realism into your game! Fletcher Haug introduces a mentor-based level training system, along perks and mojo -  ways to give players control over the story of how they level up and to introduce training-based background details that can be called upon during play.  Art from Savage Mojo.

Master & Apprentice: Gaining New Levels With Style

Comments

How many perks are the characters supposed to recieve?

Justine Rogers

This looks amazing

Gabe Died

Any suggestions on what a drawback would be with training?

Mike V.

I can't speak for the author, but my suggestion is that a sorcerer would need to perhaps reflect or practice. Arcana is still probably appropriate, Insight definitely so. The only one I think you'd really need to switch out is the Nature check.

DnD EN5ider

Any chances of a reply ? :)

Mathieu Moquin

I'm looking into implementing this in my homebrew campaign. I would however ask how a spellcaster such as a Sorcerer would be handled. Given that they get magic without learning it as everything sort of comes naturally to them.

Mathieu Moquin

I really enjoyed this article and am planing to integrate it into my campaign. I'm thinking, however, instead of mojo, I'm thinking of giving the character inspiration.

MNBlockhead


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