May Report #4
Added 2020-05-24 19:09:48 +0000 UTC
Hi. Improved the Quest System: now quests have several stages of completion. I also improved the Dialogue System and added new checks in responses required for the Quest System. In parallel, I tested the lighting and materials from the new unity demo, and I will attach some screenshots with Alice :)
1) Quest System:
- Reworked quest notification system: now the notification in the middle of screen is displayed only for global quests, the rest are displayed in the corner notification;
- Quests now have completion stages;
- Added notification of a new quest stage;
- Reworked the quest menu interface;
- Changed the logic of "giving" a quest through the Dialogue Manager;
- Changed the logic of giving quest rewards for completing a quest;
- Added a quest to help the Felin's Village;
- Added a quest to help Alice: in the process of developing;
2) Dialogue System:
- Changed the order of text processing in the Dialogue Manager;
- Added new types of quest status checks in the answers of the player: the stage of the quest, the availability of the necessary quest items;
- Optimized the Dialogue Manager;
3) Misc:
- Added voice acting of an unknown person at the beginning of the game;
- Set up the "oven" in Alice's house for crafting;
- Changed the design of slots in the crafting menu;
- Added keyboard interaction in the crafting menu:
- Ability to confirm with the E button;
- Ability to change item's count for separating via A/D buttons;
- Fixed a bug with incorrect display of the number of items in the crafting menu after "removing" the item from the slot;