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NickSav
NickSav

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Progress Updates :)

Hey guys!

Still plodding along, albeit a bit slower since I’m currently overseas at the moment for my cousins wedding.


I have re-done some enemy images, reworking a lot of the skills, added stage 18, 19 and 20 for the main characters.

In addition, there’s gonna be a ton more new cards. Some which should hopefully make some of the weaker card types a bit stronger overall.


Height gain cards will be removed from all the packs and moved to a speciality pack. However, I’m unsure on what kind of unlock conditions I want to add for those. I don’t want it to be difficult to unlock, but definitely don’t want it to be too easy. I’m thinking along the lines of a minor side quest to do it. But will open up the floor to any ideas you guys may have as well :)






Here’s some random things I generated that may be turned into cards at some point…




Comments

Minor quests would be cool, especially if each set is correlated to a quest that is themed around it. Kinda like how you have the weight deck from that one island mission. (Can't remember the name of that boss. Been too long.) Could also be quests that involve certain locations. For example, you have to collect "x" materials from "y" location by defeating enemies there. Like gathering robot parts at a landfill or gathering shells and coral in the ocean. Could be that either you have to fight enemies up to a mini-boss that has an item to assemble the full deck. That could definitely be annoying as it is fetch-questy.

Halivakari


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