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Bodak
Bodak

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Test: Defending the barracks

Experience with failures like the Onna Bushi and Paladins stories I've been sharing in the dungeon, has taught me to run a few test renders before I embark on any big story. This scene probably won't be in the final story, though it might form the basis of one: It's my concept for what it will look like as the off-duty Marines defend the barracks once the attackers have taken the moon pool.

I'm happy with the lighting and the scene, though I'm going to need some more greebles to break up those walls. My main concern here is where the characters are going to keep their back-up knives, for the close-quarters knife fight that's going to ensue once the attackers force the choke-point.

Test: Defending the barracks

Comments

Onna Bushi 2 was a failure because I couldn't get a consistent look that I liked, especially with close-ups of the terrain. With the first Paladins story, the concept and the outfits were great, but the renders were taking so long, I was never going to make an entire series out of them.

bodak

Not sure what you mean by "failures". I loved the Onna Bushi and Paladin stories. They were spectacular.

Blue Sienna


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