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Bodak
Bodak

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Scene components

Although I'm mainly working on the fight at the gate in my Elves vs Goblins set, I've also felt the need to go back and add a few extra renders earlier in the story-line: In particular, I thought that the part where the shieldwall of Glade Knights approaches the fort needed a little more flavour.

Creating the shield-wall has been a big job, requiring multiple renders from left to right. Its even more work when done from the front, because then the woods and the Rangers need rendering too!

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Comments

I did try with 2D planes, but I'm finding Decimator to work well at the moment. I like having the flexibility to tweak poses if I need to, which I can't get from models or planes. Plus, once I've created the lower-poly figure, I don't need to do it again.

bodak

Converting the figures to props is also another option, it's pretty effective if you consider to move your camera but you don't plan to change your figures poses (I use this usually on deads after saving them as a subset if I plan to move the bodies later). However it take some time to convert but it still close from original quality while I consider 2d planes effective only in background. Maybe the best option is to mix some of these technics? I also reduce the size of most textures according to their distance from the camera, there's a pretty effective tool to do that!

Inktober

I'm curious... have you looked into those "optimizer" plugins? They basically convert the 3D model to a 2D plane. Way less memory, but as long as you don't move them they look 3D-perfect. I've considered it to try and get around compositing so much, but haven't hard the nerve to yet.

Jollypops


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