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musclemage
musclemage

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Work in Progress and my secrets revealed!

So, over the course of my little morphing career I've been asked how I get my morphs so distortion free when I make my gentlemen bigger. 

Distortions happens when a morpher takes a guy or part of a guy and stretches them bigger, expanding the pixels. The secret sauce of my morphs is I don't do that, or at least, not as the *only* way I make a guy bigger. As it turns out, you don't need to stretch a guy to be big if you have a first-source image of the guy at the size you want him to be. 

A majority of my morphs uses an after-image that I've painted to be much bigger and therefore I'm not stretching pixels but instead drawing them in. There's a lot more artistic know-how that goes into this method of morphing because it's a lot of anatomy and painting experience more than scaling a person bigger. 

In the image I'm posting here, I'm using a third-party program called Morpheus to create a raw linear morph between my three morph stages. I use this in addition to Aftereffects because this program does a lot of cool things in the background that if I were to attempt in After Effects would be much more involved. I have the professional license and the program itself is quite old, so it's not really for the hobbyist or really a program I would suggest out of hand for anyone who wants to get into morphing today. I'm sure there's newer and shinier tools but this is what I use cause I've already paid for it. 

Work in Progress and my secrets revealed!

Comments

Haha, yeah. I've been uh, doing morphs for awhile. It still does the job though!

Musclemage

I had no idea you use Morpheus! I used to play around with the free version a lot like a decade and a half ago, holy crap!!!

R Q

Very interesting. Thanks for sharing :)

HugePecs


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