So, over the course of my little morphing career I've been asked how I get my morphs so distortion free when I make my gentlemen bigger.
Distortions happens when a morpher takes a guy or part of a guy and stretches them bigger, expanding the pixels. The secret sauce of my morphs is I don't do that, or at least, not as the *only* way I make a guy bigger. As it turns out, you don't need to stretch a guy to be big if you have a first-source image of the guy at the size you want him to be.
A majority of my morphs uses an after-image that I've painted to be much bigger and therefore I'm not stretching pixels but instead drawing them in. There's a lot more artistic know-how that goes into this method of morphing because it's a lot of anatomy and painting experience more than scaling a person bigger.
In the image I'm posting here, I'm using a third-party program called Morpheus to create a raw linear morph between my three morph stages. I use this in addition to Aftereffects because this program does a lot of cool things in the background that if I were to attempt in After Effects would be much more involved. I have the professional license and the program itself is quite old, so it's not really for the hobbyist or really a program I would suggest out of hand for anyone who wants to get into morphing today. I'm sure there's newer and shinier tools but this is what I use cause I've already paid for it.
Musclemage
2021-03-26 05:29:34 +0000 UTCR Q
2021-03-26 03:03:28 +0000 UTCHugePecs
2021-03-21 21:35:34 +0000 UTC