Finally started work on the character rig that I'm going to be using for the next little while. Most of the joint work is done, as are all the individual corrective morphs tied to the individual joint rotations.
Still haven't finished the cloth shading stuff, but I kinda got tired of testing that stuff out on a character with no textures or rigging. I'll likely return to that after I have everything setup enough that I can actually start fiddling around with posing and modeling up a proper environment.