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MikiDesign
MikiDesign

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Hell Hounds Release

UPDATE 2 - MORPH & TEXTURES FIX: I discovered that the morph was actually not allowing the head and body separation properly, so I have had to go and tweak the original array of morphs to allow it to work. Couple that in with some new textures provided by TheOriginalBatatis (a rework of his Mousy textures more suited for the hounds), and we have some much better results for the characters here, while keeping to the original intention. Please re-download & replace all VAR files with these versions! This should be the last update for these characters.

I know I have been a bit quiet in the last week, but fear not, for the silence was justified by another couple dozen hours of styling new hairs and characters! I present to you - the hell hounds, featuring thick fluffy fur, tails, and even some ears! There are 16 different hair parts total, and you can use them pretty much in any combination you want!

This work would not have been possible without the great help and support of TheOriginalBatatis( https://www.patreon.com/TheOriginalBatatis ), who allowed me to use his body hair scalp template to create many of these goodies!

Now, onto the important details - THESE CAN BE VERY CPU / GPU INTENSIVE! However, I have taken the liberty of reducing all of the demanding sliders as much as I can without sacrificing too much quality, so if you have a good rig you should be able to run a single girl using her full set. If you have an uber PC, you can increase the quality of anything by increasing Hair Thread Count & Curve Density in the physics tab, with a bit of reduction on the fur thickness so it doesn't look like plastic. If you are running a potato, you can just reduce those sliders in the opposite directions.
The ears were designed to work best with the morph made for these girls included, however due to cranium shapes and different morphs, loading them on other characters may have some stray hairs. I plan to work on a "generic" ear pack next that will be more suitable for less exaggerated morphs.
The tails are also a bit of a pain with physics, as hair wasn't really meant to be in the way of where the action happens. If you notice the hair start to buckle, you can mess with the physics tab gravity and weight sliders to help smooth things out, and you can even just go into the actual editor and quickly pull the shape of the hair strands to something matching your scene (as I have done in here with the tail on the right going over the shoulder).

Everything is designed to work in whatever combination you want, making them work quite well with different clothing options, so don't feel limited, and experiment! Also, to avoid loading the full scene with both girls as the picture shows, I've included the JSON file for the looks as part of the VAR, so if your PC isn't up to the task you can just load the characters as looks from the menu!

So without further delay, the hairs furballs themselves are here: https://hub.virtamate.com/resources/hell-hounds.650/


Reshade used in the photo is also attached to this post!
Clothing not included, as I do not have the rights to distribute those.
The girl on the left is using hair from my Kunoichi pack, so go grab that if you haven't yet!

Hell Hounds Release

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