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PACK 37: Vallaki Vistani Camp

If you're enjoying our maps, we invite you to consider supporting us on Patreon or Beneos-Battlemaps.com. Your support helps us create more content to captivate your players and enrich your gaming experience.

All our work is funded by our incredible community. As a token of our gratitude, we're proud to offer all our 2D battle maps for free! This is our way of saying 'Thank You' for your support and contribution.

PACK 37: FREE MAPS



This pack is now available in your master list!

➤ Tier 4: MASTER LIST

➤ Tier 3: MASTER LIST

➤ Tier 2: MASTER LIST

➤ Tier 1: MASTER LIST

DISCLAIMER:

I love Wizards of the Coast and admire their work. Although I work super hard on my standard of quality this is no official content! This map pack is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.

PACK 37: Vallaki Vistani Camp PACK 37: Vallaki Vistani Camp PACK 37: Vallaki Vistani Camp PACK 37: Vallaki Vistani Camp PACK 37: Vallaki Vistani Camp

Comments

Hey Stefano, thank you very much for your feedback! Please don't apologize, I really appreciate it! I learn a lot with every map and I really need to find a sweet spot between more smaller maps (= more quality) or fewer but bigger maps (= lesser quality). The downside of animated maps is i can't create huge spaces like you could with just a image. With that release I really fucked it up with the center camp. In the future I will make sure to NOT rotate scenes and ensure all scenes are aligned the same way. Thank you very much

Beneos Battlemaps

Dear Beneos, your maps are great and it's been many months since I start following you with pleasure. I'm running COS with my party and they are amazed by the maps you provide via Foundry VTT.... BUT... there is a real issue for me and my group: the orientation of maps. I know that a map fit better the screen if put horizontal, but the result has two side effects really annoying: 1. every map is puzzling to connect with the previous and 2. this kind of variable orientation damages the ability of player's to recreate a mental image of the scenario. If I have a north up map and i escape frome the map from the bottom of the screen, player's expect to appear at the top of the next map. You seem to sacrifice this in order to fill the screen better, but in our group opinion this is way secondary in respect to geographical awarness. My two cents and apologize for the critics.

Stefano

I absolutely plan to do that specific scene! =) Thank you for your support and your kind words : )

Beneos Battlemaps

Grand! Thank you so much for putting this together. I was wondering, though --- do you see an additional section for the bank of Lake Zarovich being added on top of this in the future? (as a scene for rescuing Arabelle)

jlixirium


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