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Vortexgames
Vortexgames

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Sharing amazing feedback

Sharing amazing feedback by a fan send me a pm today:

"Hi, I played your new demo, hero Egypt. I played until the continue message, so I think I saw most of the content. Here's some comments. Overall fighting mechanisms are great (as they usually are). I like the overall Egypt theme. Character models are nice, but I am not in favor of the ones with almost nude breasts. Beating all enemies screen after screen became boring after a while. It needs to have some story elements in between or make it so that you can avoid at least some of them. Second part inside the building was bettern where you can run around and avoid enemies while trying multiple paths. I got captured once without being dominated. It happened after entering a doorway. That was weird. I think it should at least have an explanation as to why I got captured. I wish all enemies would have a capture ability. Nefertary was a bit tougher to beat than the archer boss after it. One small bug perhaps was that in the first battle, I kept seeing the health bar from the last enemy even though I was able to continue to the next screen by following the arrow.

I also played through more content from WGUB and it has really a great variety of story options with the multiple characters and choices. I think you know very well how to make combat more (or less) difficult. 

One issue I have in general is that for example in femdom island slave mode, when you beat Helen, you still get captured and abused. I also was able to beat Lena in the car once. Either it should be practically impossible to win or give some alternative outcome. For example, if you beat Helen, she runs after you and the guards who were looking for Fry catch you together on the street. Etc. Also when you beat all the butchers, you exit to the start of the level. Why not for example reward this tough battle by escaping through a door/window and skip the other rooms to finish the level (which is short anyway)? I like the battle against Lena+Kaitlyn in the house as it's kind of impossible to win but you can still have the illusion that you have a chance. In the late stage where Fry runs to free Bandida, you can actually win quite easily against the two women but you still get the same result that they defeat you. This was a bit disappointing to me. In case you still want to change some content there, I suggest to either make certain battles tougher (like with the Anabol guards, which are practically impossible to beat and that's cool too), or give some kind of different story result."

Many of this ideas can be done. :D

ok done



Comments

Thank you very much for feedbacks :D

VortexGames

I'd Like to see some breast smothering attack for next games. I love your job and your style game and I hope to see new attack and smothering femdom scenes for your next jobs. Have a nice week ^^

David Uryus

I do agree with this critiques. I'll also do my best to help. My only issue so far is that I hope you try to keep this in the realm of a fighting game. I do agree that the nearly nude breast gals don't really appeal to me. But I guess we all have different taste.I wasn't really a fan of projectiles like the arrow girls. Or the fact that the player is forced to go through slave mode first. I wasn't a fan of that mode just due to how annoying some of the enemies were and the fact that I was used to the other game's fighting mechanics. Other than that I think it's an amazing game so far.

Tracer

Amazing criticism. I think this will help Vortex very much & motivates him to make even better games! *thumbsup* WGUB ist still his best work and I hope he gets enough inspiration from this, so he can continue Agony 2 after he has finished Femdom Island!

FrootyKiwiGames

I love your games so much. I have saod before, your games are like Until Dawn, Beyond Two Souls in 2D fighting platformer and choice matter. Great job!

Kiwanch


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