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magicavoxel
magicavoxel

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MagicaCSG 0.1.0 Beta


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[Update Log]

    - There are still issues. Renderer and Exporter are not implemented yet.

    - Duplicated objects are instances by default (SHIFT+Drag, Paste, etc.).

    - Instances are good since they don't require as much resource as copies.

    - You can still use "Select->Ref-D" to convert instances to a duplicated copy to edit the shapes without affecting the original copy, but it will increase gpu ram usage.

    - press Tab key

    - Double-Click object to enter the shape editor.

    - Double-Right Click to exit to the world editor.

    - Press โŠ• / โŠ– to change the resolution of volume. Only increase resolution for detailed models.

    - Keep an eye on the top-right corner of the GPU RAM usage.

    - The resolution is not fixed. It can be automatically adjusted to avoid memory overflow.

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[Difference from prototype]

    - Will provide more global settings for better quality with trade-off of performance or memory in the future.

Difference from prototype:

    - Objects will be saved into separate files (with suffix -2, -3, etc.).

    - Color and instancing export is not supported yet.

    - CTRL+Drag move gizmo to make corresponding axis align with the surface normal.

    - It's Z axis by default if you drag on the surface.

    - Copy/Cut strokes in Shape mode, then paste in World mode.

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[Video]

Instancing

https://twitter.com/ephtracy/status/1561537072279740417?s=20&t=fr7HcOQfYfPwZDV3cYO08Q

Change Resolution

https://twitter.com/ephtracy/status/1558472665542918149?s=20&t=fr7HcOQfYfPwZDV3cYO08Q

Scene Editor

https://twitter.com/ephtracy/status/1556154364649213953?s=20&t=fr7HcOQfYfPwZDV3cYO08Q

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[Download Link]

for Beta user only. please don't distribute the package]

https://drive.google.com/file/d/1bQS2EXltUi47O6zZ-OLkXIs4-_iPxkJR/view?usp=sharing

MagicaCSG 0.1.0 Beta MagicaCSG 0.1.0 Beta

Comments

You have to go into the World, Vesselin from the past, that's where you can use the hierarchy to rotate the children with the FK. Unfortunately I haven't figured out how to set pivots properly. It is a really confusing button.

Vesselin Jilov

Dear Vesselin from the future! Thank you for your letter but I still don't know how to do the "rig". I tried separating the arm into objects and parenting them, but even when they are parented with FK enabled, they still don't rotate together with their parent. The problem may be that I don't know how to set pivots. I tried to click the "set selection as pivot" button but it doesn't seem to do anything. Please help. You are my only hope.

Vesselin Jilov


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