---------------------
[Update Log]
- There are still issues. Renderer and Exporter are not implemented yet.
- Duplicated objects are instances by default (SHIFT+Drag, Paste, etc.).
- Instances are good since they don't require as much resource as copies.
- You can still use "Select->Ref-D" to convert instances to a duplicated copy to edit the shapes without affecting the original copy, but it will increase gpu ram usage.
- press Tab key
- Double-Click object to enter the shape editor.
- Double-Right Click to exit to the world editor.
- Press โ / โ to change the resolution of volume. Only increase resolution for detailed models.
- Keep an eye on the top-right corner of the GPU RAM usage.
- The resolution is not fixed. It can be automatically adjusted to avoid memory overflow.
---------------------
[Difference from prototype]
- Will provide more global settings for better quality with trade-off of performance or memory in the future.
Difference from prototype:
- Objects will be saved into separate files (with suffix -2, -3, etc.).
- Color and instancing export is not supported yet.
- CTRL+Drag move gizmo to make corresponding axis align with the surface normal.
- It's Z axis by default if you drag on the surface.
- Copy/Cut strokes in Shape mode, then paste in World mode.
---------------------
[Video]
Instancing
https://twitter.com/ephtracy/status/1561537072279740417?s=20&t=fr7HcOQfYfPwZDV3cYO08Q
Change Resolution
https://twitter.com/ephtracy/status/1558472665542918149?s=20&t=fr7HcOQfYfPwZDV3cYO08Q
Scene Editor
https://twitter.com/ephtracy/status/1556154364649213953?s=20&t=fr7HcOQfYfPwZDV3cYO08Q
---------------------
[Download Link]
for Beta user only. please don't distribute the package]
https://drive.google.com/file/d/1bQS2EXltUi47O6zZ-OLkXIs4-_iPxkJR/view?usp=sharing
Vesselin Jilov
2022-12-23 02:54:31 +0000 UTCVesselin Jilov
2022-12-23 02:38:55 +0000 UTC