The planned features and tools for the first prototype are finished.
Need to take some rest before further testing and debugging.
You can freely place strokes and objects in the canvas, and choose different volume resolution for different object to save GPU RAM for more detailed objects.
You can also use instanced copies to save the work for objects with same structures.
Switching between world and shape (csg) editor is also quite smooth now.
some demos:
https://twitter.com/ephtracy/status/1556154364649213953?s=20&t=BeJNhm0MafyslXYwKQTXwA
https://twitter.com/ephtracy/status/1558472665542918149?s=20&t=BeJNhm0MafyslXYwKQTXwA
ephtracy
2022-08-17 07:45:15 +0000 UTCSon Kim
2022-08-17 03:49:35 +0000 UTCephtracy
2022-08-17 03:23:04 +0000 UTCPerspektyma
2022-08-16 14:49:25 +0000 UTC