CreatorsOk
magicavoxel
magicavoxel

patreon


MagicaCSG 0.1.1: Forward Kinematics

[Note]

Feature set is still incomplete (e.g., Gizmo menu).

Comments

thanks for the suggestions! to hide/unhide selection, you can use CTRL+H

ephtracy

Thank you so much for making this amazing software, makes me enjoy 3d modeling a lot more.

Lisa Ducky

Thank you so much for your work. I am amazed how one person could create such a powerful and ergonomic tool. I bow before your mind. The version 0.1.0 (in my opinion) has brought MagicaCSG to a qualitatively new level. I'm not comfortable ask you for this, but i have a few "ideas", some of which may interest you. It would be cool if any of this ever appeared in your wonderful program. I personally still really, really lack in 2D sketches with loading from PNG or JPG. I understand that i am an amateur, and i do not dare to speculate how difficult it would be to implement. Sometimes there is a need for 3D sketches (edges only) with external loading (for example, from DXF). But for myself, i have already made an artisanal replacement of this functionality. Another thing that would be really nice is the path-spline for objects or groups of strokes. I often used this in Blender. Is it hard to implement this in MagicaCSG? The browser of assets/parts of the model (as a group of strokes) or simple merging of one mcsg (without text editor) to another would be very, very useful. There's probably a lot of routine for you here. The ability to regulate the resolution helps me a lot. It would be cool if you add a field showing the resolution of objects in the object list. It's cool that it's now possible to turn off the visibility of strokes. Is it possible to add a function to disable the visibility of a group of strokes? (in some cases, paired with "select by color", it would be very useful). There is one more thing that would be useful in some cases, but which would most likely create an unnecessary load on the program. I talking about strokes that, when in contact with other strokes, make the surface completely invisible in its volume. Most likely, this cannot be done without serious changes in the render and an extra load on the program, so most likely you will not be interested in it in any way. Anyway, thank you so much for your time.

David Kramskoi


More Models and Creators