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magicavoxel
magicavoxel

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MagicaCSG 0.3.0 Release: L2 and L∞ Norm Ellipsoids

I originally wanted to put the L2 ellipsoid in minor update 0.2.5, but later I realized that it belongs to a larger category of advanced primitives that I'm working on, so all the new stuffs will be in the major update 0.3.x.

I included this model "sphere-type" as an example. You can choose the sphere type "LS/LM/L2" under Sphere's submenu.

From Left to Right in the screenshot:

LS: scaled L2 norm (Default), fast, stretched rounded blended region.

LM: L∞ or max norm (DreamsOnPS4), fast, robust, squared blended region.

L2: exact L2 norm (Ideal), very slow, equal distance rounded blended region.

It still needs some work to improve the performance and the quality of L2-type, so please use it gently.

you can check "sphere-type" in the example project.

[Download Link]

For Beta Users Only:

https://drive.google.com/file/d/1kxmlBoVyZJvUSXI_wBRGhme9irmXw4wO/view?usp=sharing

MagicaCSG 0.3.0 Release: L2 and L∞ Norm Ellipsoids MagicaCSG 0.3.0 Release: L2 and L∞ Norm Ellipsoids MagicaCSG 0.3.0 Release: L2 and L∞ Norm Ellipsoids

Comments

currently, you have to manually cut & paste the strokes from one object to another.

ephtracy

can i create a object and merge with other object?

jesaro artist

Just tried the new shapes out, they are great! And also thank you for creating Magicacsg in general : ). I spent the last years experimenting with different 3D Software and I always felt that they were either to simple or overwhelmingly complex and unintuitive to work with. This now feels simple and to the point, while still having the possibility to create complex models.

matthias utomo


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