1. New Curved Boundary
It can be applied to Triangle, Quad, Cube, Joint to create a smooth boundary with C1 continuity (tangent continuous).
The old muscle modifier is also combined with this option for 4-point Bezier curves.
2. Mirror X/Y/Z
Mirroring modifier now works in all axes.
you also have local mirroring for Rhombus.
3. The C/U/L constraints can be applied to rotations in sweep mode.
Some other improvement:
The auto rotation correction is only applied when this option is enabled.
(It was enabled by default for 1D/2D splines before)
And local rotation is well preserved without undesirable twisting when moving control points now.
4. The revolve mode now revolves the profile around local Z axis instead of the Y axis.
this change provides more convenience since Z is the major axis for gizmos in magicaCSG.
5. Multiple bug fixes
Download Link
[For Beta Users Only]
https://drive.google.com/file/d/1ySu7FS3RXOO-Xz6b_hawCS9DPcIZuDxO/view?usp=sharing
basicquad
2023-12-07 11:22:17 +0000 UTCephtracy
2023-12-06 14:57:35 +0000 UTCbasicquad
2023-12-06 10:02:23 +0000 UTC