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magicavoxel
magicavoxel

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MagicaVoxel on Surface

Some simple tests on the basic features of MagicaVoxel on Surface.

Overall, it's quite relaxing to operate with one hand on the screen.

Some changes:

1.  maps the two-finger gesture to middle button/wheel. So you can use this gesture to pan/zoom camera view and ui panels.

2. enable on-screen keyboard (osk) for text field input.

3. the gizmo requires some redesign to take the lager contact area of fingers into consideration.

4. The same to the other slider ui components (there is a position offset when the finger moves fast on the screen).

5. currently, the performance is not good at retina resolution (since it's ray tracing based). needs to make the resolution device independent.

6. mouse-hover features basically don't work, unless you have a stylus.

7. may need to add some shortcut buttons for ctrl/shift/alt if there is no external keyboard.

Comments

It's possible. for rotation, the cmd is "'rot90 x'. for Boolean, it's ounion/ointer/osub/orep

ephtracy

Regarding MagicaVoxel (PC), is it possible to add hotkeys for "rotate 90 degrees" while editing the model? I don't know what syntax to use under config to target those functions. Same question for boolean functions in object mode.

Immortal Turk


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