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magicavoxel
magicavoxel

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MagicaCSG Feature: Discretely Sampled Spline

Added a discrete variant for swept volume mode (still optimizing the structure and ui).

Instead of continuous surfaces, it generates a series of slices along the spline based on selected C0/C1/C2 interpolation.

It has two new options:

1. slice count: defines how many slices between two adjacent control points (up to 15)

2.slice height: defines the height of each slice (triangle, hexagon, cylinder, rectangle profiles)

Bevel and round can also be applied to the slices.

Comments

looks interesting, i think i would be nice if we could apply also color gradient on it in the meantime I think i have maybe an idea for a indirect way to do this

basicquad

you can use array duplication for that purpose (ctrl+shift+drag).

ephtracy

Very nice! I can hardly wait to give it a test

Pi Bi

It would be interesting to explore the concept of the spline's slices being aligned to near surface. This way, we can put a row of buttons or stitching on an outfit. Or lots of panels along something. Just idle thoughts!

Robert Cummings

Love it! Great for ribbed hoses and other segmented objects. I hope we can play with it soon. 🙂

Metin Seven


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