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MagicaCSG 0.4.5 Beta: Looped and Capped Splines

Some more spline modifiers in this update:

Looped Spline

clicked the "Loop" button on the top bar to make the first and last end points of a spline connected (supported in both continuous and discrete modes).

Capped Spline

Turn on "Curved Boundary" for "Cylinder" profile to enable this option.

The capped cylinder spline is basically a special case of ellipsoid sweep spline, which can be subtracted by other primitives with large blending factor or groove blending just like the sphere spline.

(cube, cylinder, hexagon, triangle sweep splines can only be "unioned" but not "subtracted" with large blending factor or groove blending)

Rhombus Spline

Turn on "Rhombus Y" for "Triangle" profile

[Download Link]

For Beta Users Only

https://drive.google.com/file/d/1FuDdjRTK9SN90S5dscGNMCFYv_ONDV0d/view?usp=sharing

Comments

it's moved to Gizmo->Spline Slice

ephtracy

Um, I can't seem to find the Spline's slice mode any more in the current beta. Was it moved somewhere else?

moat

Excellent update! Absolutely love MagicaCSG, makes everything so fun and simple so I can focus on creativity

Don Dynamo

thanks for point out that. will fix that bug. (it should treat the input as string not number)

ephtracy

Another brilliant update. The rounded caps and connected strokes bring a ton of possibilities. I wanted to mention I found an odd, but seemingly harmless glitch? I attempted to name a layer "2F" as in Second Floor and found strokes won't accept that name. Same with things like 1B. It appears to have issues parsing anything with vaguely hexidecimal characters.

Immortal Turk


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