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magicavoxel
magicavoxel

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MagicaCSG Progress: 3D SDF of Glyphs

A new prototype feature is under development: 3D SDF of Glyphs.

The new tool is able to convert the input text into sdf primitives that can be blended and boolean operated with other standard primitives. It also supports extrude and torus modes.

The algorithm is so far still brute force, so may not be efficient for scenes with lots of characters and curved edges (e.g., the character "@" includes around 40 bezier curves).

The alphabet is also limited to ASCII characters and default Sans font in the first prototype as below, but it begins to reveal some interesting opportunities to add nice components to your models (e.g., serial numbers carved on mechanic robots).

 

MagicaCSG Progress: 3D SDF of Glyphs MagicaCSG Progress: 3D SDF of Glyphs MagicaCSG Progress: 3D SDF of Glyphs MagicaCSG Progress: 3D SDF of Glyphs

Comments

Come to think of it, are there any model formats that can include information like vertex colors and per-vertex matter attributes?

moat

will we be able to export to stl or obj files?

Ace's Gamut

OMAGAW.... This is pretty fantastic. I know it's only using one font for now but I can see this coming in handy when I want to add machinery serial numbers and makers' marks when more fonts are added. I was modelling some mechanical parts for my video game and that was something I felt was missing, so this is much more than just an obscure gimmick!

moat


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