We currently have two types of polygons/polylines: made of straight lines only or made of Bezier lines only. Sometimes, however, we want to mix them and create shapes with both sharp and curved corners.
Therefore, one new feature I'm working on is to allow users to define the continuity for each vertex in a polygon/polyline.
Like in the screenshot, we can connect straight lines with curved Bezier lines to create a single complex shape without Boolean operations. This will expand the sets of primitives from basic regular shapes for blending and construction.
This feature works for revolving mode as well. Note that you can define the continuity at the end vertices (compare the purple and blue objects).
ephtracy
2025-01-06 07:17:52 +0000 UTCmoat
2025-01-06 01:30:45 +0000 UTCVlad Butucariu
2025-01-05 18:00:04 +0000 UTC