MagicaCSG: Advanced Polyline and Bezier Curves
Added 2024-10-19 03:20:27 +0000 UTCPolylines and polygons are unified in the next update with new UIs.
1. they are using the same set of control points.
2. polygons can be convex, concave or self-intersecting.
3. they can be defined by either straight lines or Bezier lines.
4. straight line can also have tapered sizes (including revolve modes).
5. revolved polygons are solid now (revolved curves only have surfaces).
There will be more advanced features in 0.6.x to make more general shapes.
Comments
please note the details are *not* lost. the limited resolution is due to the performance and memory constraints for real-time editing. you can always achieve better quality via post processing such as exporting (but not implemented yet)
ephtracy
2024-10-19 22:08:21 +0000 UTCRequest: It would be nice to be able to combine large strokes with many small strokes without loosing resolution. Let's say you want to model a space ship and want to add many small details. This can only be done by putting parts/slices of the main structure together with kitbash one by one and that is a very inconveniant way of modeling (at least for me). But since objects can't interact I can't find a better solution.
Hans
2024-10-19 21:10:39 +0000 UTCCool stuff, as always! Any plans for MagicaCSG in VR? 😃
Metin Seven
2024-10-19 08:16:25 +0000 UTC