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MagicaCSG: Bevels of Shapes

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Several improvement and bug fixes have been made in 0.6.0.

You can redownload the program from the last post.

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There are several types of bevel edges in MagicaCSG. Here we list their pros, cons and corresponding costs (smaller is faster). You can also check bevel-type.mcg sample model in the csg/ folder.

Round [Col 2, cost 0]

Round adds uniform rounded bevels to all XYZ axes. It's the fastest and simplest method but lacks fine controls.

Bevel [Col 3, cost 0]

Bevel adds uniform rounded bevels to XY axes only. It can be combined with Round to make the sizes of XY and Z bevels different. But the XY bevels can't be smaller than the XYZ rounds, which is not convenient in some cases, and that's where Cone parameter takes places.

Cone

Cone adds bevels to the Z axis only. It can be added only to the top, or to both of the top and the bottom with Local Mirror Z enabled.

There are two extra options for Cone parameter: Iso (45 degree) and Curved. We'll discuss the combinations respectively.

Cone-Iso-Curved [Col 4, cost 1]

This mode adds rounded bevels to the Z axis edges. Unlike Round, it can be combined with Bevel independently.

Cone-Iso [Col 5, Cost 1.5]

This mode adds 45 degree flat bevels to the Z axis edges. It can be used to create chamfer edges on the top/bottom.

Cone [Col 6, Cost 1.5]

This mode linearly shrinks the Z axis edges. It can be used to create cones or pyramids. Unlike Cone-Iso mode, it has no straight faces on the sides.

Cone-Curved [Col 7, Cost 4]

This mode linearly shrinks the Z axis edges. It can be used to create church ceilings or pumpkins. This is the most expensive method.

 

MagicaCSG: Bevels of Shapes

Comments

That was so faaast!!! Thanks for the update!

moat

Thank you, for your updates and fix, looks promising ! great potential

cki vang


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