Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.
The sizes are quadratically interpolated which has C1 continuity.
It has the same size constraints (V/U/L) from spline. V for variable sizes, U for uniform sizes, L for linearly tapered sizes (as the old Taper).
You can select a control point on the 2D/3D Bezier curve and then change the corresponding size by the scale gizmo.
You can enable Local Symmetry (was previously Rhombus) to create symmetric Bezier Polygon/2D/3D Polylines.
(Symmetry Y can also be applied to Triangle and Joint shapes to create Rhombus and Football shapes).
(Symmetry Z can also be applied to Extruded shapes with cone properties to create two-sided cone/beveled shapes).
The first and last control points will be fixed on the axes. You can also change their continuity to C1 to make the shape boundary smooth across the axes.
For Polylines, the control points are limited in the positive regions.
You can enable "Display Mirror Plane" (or CTRL+M) to display the mirror axes. When you select one of the control points, the mirror plane will switch to the local mirror axes from the global mirror axes.
You can specify the precise size and position of control points by values in the Gizmo panel now (when points are selected).
You can also adjust parameters for Splines and Helixes there.
Currently, the pivot of Bezier polygons/polylines can't be modified to make symmetric shapes working, which is inconvenient when the vertices are far away from the local origin. This will be improved in the next update.
[Download Link]
https://drive.google.com/file/d/1-EOkSyApXvxOcikqdCtDmnC5uIwwZT2g/view?usp=sharing
ephtracy
2025-03-29 10:04:03 +0000 UTCmoat
2025-03-28 05:13:14 +0000 UTCmoat
2025-03-05 19:18:07 +0000 UTC