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JacobGeller
JacobGeller

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Director's Commentary: Max Payne, Kane & Lynch, and The Meaning of Ugly Games

I should have recorded this director's commentary just yelling in an alley, but this will have to do. 

Director's Commentary: Max Payne, Kane & Lynch, and The Meaning of Ugly Games

Comments

I thought the iphone scene felt kind of "video game cutscene" because of the way the camera moved in a clearly-held-by-someone-walking way, a la "the viewpoint in a first person game", especially given the way they kind of just paced around aimlessly.

Lanth

the iphone shorts scene had that exact effect! for a second it felt like i had noticed something that was supposed to go unnoticed. but then of course even that “look behind the curtains” was designed to give that effect

dumb wh0re


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