An obstacle I was facing on my past few animation streams was trying to get Phastor's fur rendering in an acceptable period of time. But the problem wasn't the rendering engine itself. The issue was that it was taking some 6 to 8 minutes to calculate the fur distribution before it could even start rendering.
I think I finally resolved that issue, and as you can see, this test render of him fully furred (including the mane) and posed took less than a minute =)
The fur and rigging still need a little work, but they're at least 75% there. I'll also be using cloth simulation for the wing membranes, like I did with Favnir's dragon, which isn't in place yet (this is why I'm getting that weird square-shaped indent on the bottom of the wings).
I used the mocap footage from Hit the Showers to get some quick test poses, and I think he's starting to look really good!
Enjoy ^.^