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wild_guy
wild_guy

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FBD reorganization, what is your opinion?

Hello! Since EA added more skin details like birthmarks I've been wanting to reorganize Female Body Details parts to free up some skin parts that might be useful and use less useful ones (in my opinion) instead. Previously I couldn't do this because MCCC didn't support all the skin details for MC Dresser Custom Definitions and I would have lost some randomization possibility. But with the latest MCCC update all skin details are supported, so now I'm going to reorganize FBD. And here there are a couple of options and some limitations, I spent some time testing and want to share my findings and get your opinion.

First of all, unfortunately there doesn't seem to be an option to keep the affected parts applied to Sims. Even if I move the detail to another slot while keeping its ID, the game still thinks the old skin detail type is applied even though it no longer exist. While this visually shows previously chosen mod parts stay applied, this also causes a texture overlapping if you try to chose another swatch, which will definitely happen during the next randomization when the Sim ages up. And if I move the detail to another slot with a new ID, the previously chosen swatch will simply be lost, but reapplying will work fine. Guess the second way looks more correct.

Next, there are 2 ways to reorganize the mod, either keeping all parts in face skin details or moving them to body skin details. Both options have their advantages and disadvantages, so I would like you to think carefully about this and choose the option that you like best.

1. Moving mod parts to body skin details.

🟩 This will make applying mod parts more convenient, as selecting a part will cause the sim to automatically undress and automatically turn in the desired direction.

🟥 On the other hand this will result in all or almost all available slots being used, as there are barely enough of them for all parts of the mod. So you won't be able to use the in-game body skin details together with the mod parts, which obviously significantly limits the possibilities of customizing Sims.

2. Keeping mod parts in face skin details and reorganizing some of them within the category.

Here is what I would change:

🟩 This will allow any body skin details to be used along with the mod parts. At the same time, the most useful in-game face skin details will also be available as there are more slots in face skin details and there are a some of them that aren't even used by the game (empty). This greatly expands the possibilities of customizing Sims. The reorganization does not affect all parts of the mod.

🟥 The downside is that this will still require extra mouse clicks when applying the mod parts to undress the Sims and turn them in the desired direction.

Sorry for the ton of text, I just wanted to make it clearer for you. So which option would you choose? And if you have anything to say, comments are, as always, welcome.

Comments

Thank you so much for voting and helping me with this! Actually I can understand both points of view, however... According to the results, I will reorganize the FBD parts, keeping them in face skin details. Thanks again for sharing your opinion!

wild_guy


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