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SavageGunderson
SavageGunderson

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November Dump6

Using Soap as my dummy model to fine tune a sweet spot for the materials available to me, still undecided on what approach I want to use for materials on the eye lens.

I also found out that you cannot just use multiply on normal textures,  you can use mix or overlay and then increase the strength of the normal map output to compensate. I am sure there's still a better way to do so, but I haven't figured that out yet.

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