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Ritual Chamber

This week's map is the Ritual Chamber (13x20), a classic mini-dungeon with 2 rooms, glowing crystals, and an altar. It's been a while since I've whipped up any crumbly old dungeons so I thought it might be a nice treat to take a moment to make one or two and explore the space a bit once again. This first one is a lovely little basic example of what I imagine when I think of tiny dungeons, a simple and straightforward encounter with a main chamber, for trash mobs, and a smaller and more dramatic chamber for fighting the boss. Perfect for side adventures and quick combats, I think.

And to give you a bit more wiggle room here, I included in the files versions of the Dark and Light maps without the glowing effects on the props. Sometimes your magical crystals are just sitting there, perhaps glowing in a spectrum beyond your ken, or maybe they're just the non-glowing types of giant magic crystals, that's an option too, up to you.

Adepts can find their post here, and Experts can find theirs here.

Ritual Chamber

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