Unscrambler updated
Can now get really HQ textures (8K), from multiple servers.
Better accuracy when downloading small textures. Grabs them all, including 32x32 ones.
Better accuracy when downloading big textures, searching them through 4 new additional servers.
Heavily optimized the unscrambling logic, changing most parts and starting from scratch, leading to a much cleaner and smaller code.
sfConfig Updater improved
sfConfig server has finally been added, now having 2 methods of token validation in case a new Sketchfab update is released.
key2 fetching is done much quicker than before and updates are not required as everything is built-in now.
More deeply implemented within the ripper.
Auto-Update modules have been added for quick fixes & patches.
Texture & Material fixes
Fixed .JPG, .JPEG, .TGA, .DDS not applying correctly at times on models.
Fixed material distribution for big models.
Fixed UV maps for blocky models (made with BlockBench).
Fixed incorrect metalness/specular value for HQ car models.
SketchfabPlugin changes & fixes
Implemented new animation & rig logic for smoother conversions.
Updated old code and removed unnecessary functions.
Added auto-update modules for quick fixes while converting models on the fly.
Improved speed and removed the annoying pop-ups and random mouse clicks while converting textures.
Fixed an annoying progress bar bug where it would go backwards randomly when downloading a collection.
Now communicates directly with all of the other mandatory tools like the sfConfig Updater and the Unscrambler.
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Sketchfab Ripper 1.18.3 (OUTDATED)
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