Fantastical Core [UPDATE: 1.5.04]
Added 2024-01-10 15:14:25 +0000 UTC
FANTASTICAL CORE Changes
- Fantastical Core has been updated to become compatible with the changes added to Firbolg, Variant Human, Wood Elf (One D&D), and Firbolg.
- Fantastical Core now has default selected passives for races publicly released, which should fix the main issue caused when trying to RESPEC races where you get "Choice Pending" when you RESPEC with a race that has a SelectPassives Trait if you aren’t using PLUS UI mod.
This will still result in you being stuck with whatever the suggestion is when you respec without having PLUS UI. So it is still advised to have PLUS UI.
- Added Human heads I made for Fantastical Variant Humans so even if you don’t want to use Revised Humans or Variant Humans they are included now in Fantastical Core.
- Added Feats Variant Human uses to the core, they don’t impact regular Feats at all as this just tells the game to add these Feats to Variant Human when selected and makes it easier to update when additional Feats are added.
Fixed the following Ancestral Legacy passives:
- High Half-Elf
- Wood Half-Elf
Which now have the correct Racial Tags instead of giving you Drow Tags.
- Powerful Build now is corrected and makes it easier to push and pull.
ADDITIONAL UPDATES
ORCS
Now have their custom animations, fixing their weapons clipping issue.
GITHZERAI
Fixed them getting Dancing Lights, now they get Mage Hand as they were originally meant to.
NEW MISC FILE
FANTASTICAL POWERFUL BUILD (Optional File)
Now any race that has Powerful Build will also have the Brute passive with this installed.
Adding an extra 1d8 damage when attacking with a melee weapon.
Races that gain this trait are the following currently:
- Orc
- Firbolg
- Goliath (One D&D)
- Goliath (MOTM)
LOAD ORDER (Example):
- NRD_KillStory
- 5E Spells
- Fantastical Core
- Fantastical Firbolg
- Fantastical Powerful Build