Hello everyone,
It's time for another instalment of Jessika's Diary, talking about what we have been doing in the last month or so, as we continue to work towards our next release in the new year. A few things to get through today, so let's get straight into it. :)

We are planning on adding two new enemies for the next release, the wolf, and the bandit, and Sommy has now finished the battle sprites for both.
Wolf - Sprite Animation
Wolves are a constant threat in the wyldwoods, where packs of them roam in search of prey. In addition to their deadly bite, they can also howl to attract other nearby wolves, drawing them into battle.
Bandit Archer - Sprite Animation
The wyldwoods is lousy with bandits, who spend most of their time ambushing travellers and hiding out from the law. Archers specialize in long range combat, utilizing a number of different arrows to inflict various types of damage and status effects.
We talked a bit about kinks last month ("sexy negative conditions that occur when the girls get lust broken, or when they use the brothel"), and Jr. X has now fully coded the system into the game (you can see that here, although we'll be sprucing up the visuals later)
What kinks do, in essence, is create an additional method for you to gain lust, or cause some other unwanted action to occur, which makes the game more difficult, and therefore makes kinks undesirable. The best way to explain kinks to you is just to share some, so here are three that will be in the upcoming demo:
Kleptomaniac - When moving into range of a loot type object of interest (chest, crate, etc), there is a chance this character will automatically activate it, and take the item, keeping for themselves (item is lost).
Greenskin Fetish - This character has a sexual fetish for greenskin races (goblins, orcs, etc), and as such becomes more aroused by skills that cause lust used by those enemies.
Sadist - This character gets off on causing pain, and has a chance to gain a small amount of lust whenever inflicting damage.
As you can see, none of these would be particularly helpful when exploring. Never fear though, for just a little of your precious gold, Sister Mercy will purge those kinks right out of you at the church.

As mentioned last month, Sommy has now moved onto working on animations. The polls are finally close to be done for all the new animations that will be in the next release, and he now steadily finishing the last of the base images. He has now moved on to animating, as you can see above, and we will be sharing the new animations with backers at a steady rate as soon as they are finished. Last month, we said there would be twenty four new animations but this is incorrect as Sommy miscounted, it is actually going to be over thirty.
That is all for today. In the future we will be focusing on adding new visual effects, an area map which allows you to choose which location (node) to visit, more objects of interest, items, and new quests, all of which will be appearing in the next release. We'll no doubt be talking about these in future dev diaries. Until next time, stay safe, and don't forget to shop at Alf's for all your equipment needs!
- Lord A.
Sommelier
2019-10-18 05:59:11 +0000 UTCPopofjc
2019-10-18 02:11:44 +0000 UTCDrew
2019-10-18 00:35:17 +0000 UTCSleepnir
2019-10-17 18:45:53 +0000 UTCsquarenuts
2019-10-17 15:08:44 +0000 UTCVenus Noire JC
2019-10-17 13:27:21 +0000 UTCsquarenuts
2019-10-17 13:21:28 +0000 UTC