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jessikascurse
jessikascurse

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Version 1.4.1

As promised, here is the updated release with a number of bugfixes. For future reference, this is how most releases will go, since we cannot afford a dedicated QA team - we will put out a release that will probably have quite a few bugs, followed by another within the next two weeks with as many bugs as we can fix in that time frame.

See below for the list of fixed issues, note that not all have currently been fixed, but we will continue to work on them for the next release. As always, please report any bugs that you encounter.

 Also please note that lust damage has been set at an artificially high level, to address complaints it was too hard to trigger lust breaks. This will be reduced at a later date.

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Changelog

- Lust moves soft lock  
- sex scenes fixes  
- Gallery fixes  
- venkmar character page fixes  
- world map nodes hidden  
- SEX SPRITE SKIP BUTTON UNRESPONSIVE  
- TAUNT ENHANCEMENT  
- ADD POISON VFX ON BAD CUROS ROLL  
- VEXING SHADOWS VFX  
- SACRIFICE SKILL SOFT LOCK  
- JESSIKA AMALIA SEXSPRITE  
- TAUNT APPEARS ON other PLAYER UNITS  
- REMOVE INTRO  
- ANIMATION GALLERY ISSUE  
- BROTHEL AND CHURCH ISSUE  
- BROTHEL GOLD ISSUE  
- BROTHEL AND CHURCH FADE ISSUE  
- INVENTORY ALIGNMENT ISSUE  
- FINNS QUEST FLAVOUR TEXT UPDATE  
- IMPLEMENT GALLERY THUMBS  
- sex locks per node  
- Curos Softlock  
- Player going off the bounding box  
- Black Screen when moving around areas  
- MISSING 2nd BAD END ILLUSTRATION  
- RANDOM CUROS  ON EMPTY ROOMS  
- Enemies Respawning on Rooms  
- MAP ICONS NOT DISAPPEARING on HUD  
- VERTICAL ROUTES AREN'T ALIGNED PROPERLY  
- SEXSPRITE STILLS APPEARING IN EXPLORATION  
- NODE 3 INACCESSIBLE
- bandit corpse visual  
- quest visual  
- gallery locks  
- poison in combat death  
- doubled enemy attacks  
- another character page bug fix  
- shadows on exploration  
- skip overlap  
- kink notification

Comments

anyone experiencing game lock up with Jessika's basic sword slash skill?

Dave Stone

Thank you very much for interacting and addressing the bugs of the previous release. Knowing what your plan is for dealing with bugfixes and releases instills great confidence. Game is still unplayable, funny how its broke in a completely different way, but I don't mind it knowing that in two weeks it'll probably be fixed. Thank you and perhaps you could release an animation pack?

Papa Hogey

It's all fixed, the programmer just wrote some in caps for some reason, and I couldn't be bothered retyping them. As said, lust damage is purposely high. It will be reduced by 33% in the next build. We are also aware crit damage is too high (mostly due to ignoring armour), and I have already instructed the coder to reduce it from 200% to 150% for the next build.

Venus Noire JC

Also apparently the lust damage increase instead turned out to be a global damage increase, meaning the first pack of goblins might get a lucky crit and twoshot mouse through lvl 5 armor with 50+ damage crits. I guess now instead of actively grinding lust with mushroom mobs, its now instead about grinding gold for armor so that the party doesn't straight up die instantly. Edit: One Mobpack later and it turns out that the lust damage increase is so overboard ( and I know that you mentioned htat it's for the sake of easier LB) that getting a lustbreak becomes pretty much irrelevant because you won't have time to actually get the animations, given the next lust attack will completely knock the partymember out immediately. (Jessie took 70+73+71 lust damaghe from three shrooms focusing her in one turn) I personally thought lust gain was okay-ish / fine if you started stacking kinks. The main issue with that is that too many kinks ended up freezing combat. Now it's just so overtuned that the only saving factor is watching stuff in the now hopefully functional gallery. Edit 2: Guess who's back again. With a ton of lucky rolls and good RNG I managed to finish the first mission and unlock teh gallery, which at this point includes just the masturbation scenes of all four characters. Next level, wolves oneshot if they crit, they also dont use a lust attack so they will always deal damage per turn meaning the difficulty just did another big leap. I dont even wanna know how bad it is with bandits and their poison arrows. It doesn't help that the healer heals for a dazzling 6 health despite upgraded heal and upgraded weapon. This one simple change of multiplying the damage made the game go from "unenjoyable because bugs" to "unenjoyable because its kill or be killed and there is no time to enjoy the *content* we all support this game for as characters drop like flies."

Klette

So are the CAPS LOCK entries the ones that weren't fixed but reported? Or is this a full list of fixed issues?

Klette


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