Dev blog #1
Added 2024-09-01 21:39:48 +0000 UTCHello everyone This is the first dev blog. In it, I want to discuss how the new update is being developed, what to expect from it and what will be available in the near future.
Let's start from the beginning. I did a survey about what people would like to see in the game and judging by the results, I realized that people like oral vore and tenderness, so I decided to introduce a storyline with Gaby.
Initially, even before the vote, I planned to make this branch of the plot an ending with a clumsy death and make an interesting acquaintance with the rabbit in the future, but the vote forced me to change my decision. Very soon you will be able to get to know her!
Next, I decided to make a gallery. I've seen it in many visual novels and I wanted to do the same. I decided to add it now so that I don't have to mess around for a long time in the future. As it turned out, it's not so easy to make a gallery. The longest time I've been trying to customize the gallery menu itself, I wanted to make it beautiful and convenient, and it seems I succeeded! The rest was more dreary. I had to make a mini version of the picture for each picture, search for and add variables to each scene with a new katinka, and much more, but I am satisfied with the result. In the future, now you won't have to suffer so much with the gallery.
I also have an idea to make a pop-up window every time a player changes their attitude towards themselves with one or another character. I haven't started yet and I'm not sure if it's worth doing it in this update. This feature will be disabled by the standard and enabled in the settings.
And now, the most interesting thing. I want to split the upcoming update into two parts. The first one will be released soon and it will be mostly technical: new interface, new functions and an introductory part with an introduction to Gaby. In the second part, the full storyline with Gaby and perhaps something else will be released. This idea came about mainly because of the upcoming innovations. First, I will release the first version on Patreon and Boosty so that all paid subscribers can try the new mechanics first. Then a new version for paid users will be released and on the same day the previous version will be released for free.
That seems to be all for now. There will be more news soon, don't miss it!